There are currently 261 Perks featured in Dead by Daylight.
Perks are an essential Game Mechanic in Dead by Daylight and a type of Unlockable that is tied to the Bloodweb.
When equipped in one of up to 4 Perk Slots in their Load-Out, Perks provide the Character with special abilities in a Trial.
A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.
All Characters start off with just one Perk Slot unlocked and will unlock Perk Slots 2, 3, 4 by progressing them to Levels 5, 10, 15.
Like all Unlockables, Perks spawn randomly in the Bloodweb and can be purchased from that with Bloodpoints.
The only exception to this are the Tier I version of the 3 Unique Perks each Character comes with, those are unlocked from the start and available in their Load-Out.
Each Perk comes in 3 versions that slightly differ from each other.
These version are referred to as Perk Tiers.
In general, the higher a Perk's Tier, the stronger its effect.
The current Tier of a Perk is indicated by markings (referred to as "Pips") at the top-right side on their icon and also by a Perk's rarity:
Purchasing a higher-tiered version of a Perk from the Bloodweb will automatically replace the lower-tiered version in a Character's inventory.
General Perks are Dead by Daylight's default Perks. There are currently 27 General Perks.
General Perks randomly spawn in the Bloodweb of all Characters and are available to all Players from the very beginning.
Please refer to the Sub-Article in order to all General Perks that are currently available in Dead by Daylight:
In addition to the aforementioned General Perks, each Character has 3 Unique Perks that, as the name implies, initially spawn in their own Bloodweb only and not in that of other Characters.
Each Character already owns the Tier I of their Unique Perks and can immediately select them in their Load-Out.
Additionally, they can find the Tier II and subsequently the Tier III version of those Perks at random in their Bloodweb.
Please refer to the Sub-Article in order to view all Unique Perks, and their associated Characters, that are currently available in Dead by Daylight:
In order for other Characters to gain access to the Unique Perks of others, those Perks must first be unlocked through prestiging the original Character:
Alternatively, a Character's Unique Perks can also be bought from the Shrine of Secrets for Iridescent Shards
and thus be unlocked that way.
It should be noted that once the Unique Perks have been unlocked, they will act like General Perks and become completely independent of the original Character they belonged to.
Contrary to the popular belief amongst many new Players, one does not have to obtain Tier II of say Self-Care on Claudette Morel
, before that same Tier can appear in the Bloodweb of say Dwight Fairfield
.
It should also be noted that if Character A's current Bloodweb contains Tier III of a Unique Perk of Character B, who has not reached Prestige 3 yet, prestiging Character B to Prestige 3 will automatically replace the Perk in Character A's Bloodweb with another random Perk in its stead.
The same applies to Character A's Bloodweb containing the Perk at Tier II and Character B being prestiged to Prestige 2.
However, should Character A not have any other Perks left to obtain from the Bloodweb, a completely new Bloodweb will be regenerated instead.
Boon Perks are unique to Survivors.
Boon Perks allow Survivors to bless a Totem and imbue it with extraordinary powers that benefit all Survivors within its activation radius.
Hex Perks are unique to Killers.
Hex Perks curse a Totem and imbue it with debilitating powers that cause Survivors to suffer from negative effects.
Invocation Perks are unique to Survivors.
Invocation Perks allow Survivors to initiate a ritual near a circle located inside the Basem*nt.
Obsession Perks are available to both Killers and Survivors.
Obsession Perks unlock special effects when the Killer and the Survivor they are obsessed with interact with one another, or avoid interaction on purpose.
Scourge Hook Perks are unique to Killers.
Scourge Hook Perks imbue a given number of Hooks with debilitating powers that affect the Survivors that are hooked onto them with negative effects.
Teamwork Perks are unique to Survivors.
Teamwork Perks provide two Survivors with special benefits while they remain physically close to one another after completing a Healing action.
![Perks (37) Perks (37)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/24/IconPerks_aceInTheHole.png/revision/latest/scale-to-width-down/96?cb=20161208214510)
When retrieving an Item from a Chest
, there is a chance an Add-on
will be attached to it.
- 100% chance for an Add-on of Very Rare Rarity or lower.
- 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti
![Perks (47) Perks (47)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/S07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190028)
![Perks (48) Perks (48)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/IconPerks_adrenaline.png/revision/latest/scale-to-width-down/96?cb=20160605204801)
![Perks (49) Perks (49)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/64?cb=20170907140953)
![Perks (50) Perks (50)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/96?cb=20170907140953)
![Perks (51) Perks (51)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/32?cb=20170907140953)
- Instantly heal the equivalent of 1 Health State
.
- Grants a +50% Haste
Status Effect for 3 seconds.
Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.
![Perks (61) Perks (61)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/77/S02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190636)
![Perks (62) Perks (62)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0d/IconPerks_aftercare.png/revision/latest/scale-to-width-down/96?cb=20181128100931)
The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
- You have unhooked them.
- They have unhooked you.
- You have completed a Healing action on them.
- They have completed a Healing action on you.
Aftercare resets its effect once you are hooked.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16
![Perks (66) Perks (66)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/S15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192434)
![Perks (67) Perks (67)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/71/IconPerks_alert.png/revision/latest/scale-to-width-down/96?cb=20170511153335)
Whenever the Killer performs the Break or Damage action, Alert triggers:
- Their Aura
is revealed to you for 3/4/5 seconds.
![Perks (71) Perks (71)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/S09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191813)
![Perks (72) Perks (72)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/79/IconPerks_anyMeansNecessary.png/revision/latest/scale-to-width-down/96?cb=20191126213542)
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
- Grants the ability to see the Auras
of all dropped but not yet destroyed Pallets
in the environment.
![Perks (79) Perks (79)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/S20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193537)
![Perks (80) Perks (80)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c1/IconPerks_appraisal.png/revision/latest/scale-to-width-down/96?cb=20201112095004)
Start the Trial with 3 Tokens:
- When a Chest
has already been opened, consume 1 Token to rummage through it for an Item
.
- Rummage through Chests 40/60/80 % faster.
Rummaging is only available once per Chest.
![Perks (87) Perks (87)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/45/S24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193628)
![Perks (88) Perks (88)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/96/IconPerks_autodidact.png/revision/latest/scale-to-width-down/96?cb=20180828173011)
![Perks (89) Perks (89)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/IconHelp_skillChecks.png/revision/latest/scale-to-width-down/64?cb=20170907140812)
![Perks (90) Perks (90)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/IconHelp_skillChecks.png/revision/latest/scale-to-width-down/96?cb=20170907140812)
![Perks (91) Perks (91)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/IconHelp_skillChecks.png/revision/latest/scale-to-width-down/32?cb=20170907140812)
![Perks (92) Perks (92)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/64?cb=20220324212914)
![Perks (93) Perks (93)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/96?cb=20220324212914)
![Perks (94) Perks (94)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/24?cb=20220324212914)
- Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
- Each Token grants a stack-able Progression bonus of +15% for succeeding a Good Skill Check while healing another Survivor.
- Suppresses Great Skill Checks while healing another Survivor.
Autodidact remains inactive while healing another Survivor using a Med-Kit.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis
![Perks (98) Perks (98)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/S14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192408)
![Perks (99) Perks (99)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/db/IconPerks_babysitter.png/revision/latest/scale-to-width-down/96?cb=20190903174955)
When you unhook a Survivor, the Aura
of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
- Suppresses their Scratch Marks
and Pools of Blood
.
- Increases their Haste
Status Effect by +7%.
![Perks (115) Perks (115)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/75/S19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183809)
![Perks (116) Perks (116)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e8/IconPerks_backgroundPlayer.png/revision/latest/scale-to-width-down/96?cb=20230218135313)
When another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:
- Grants a +50% Haste
Status Effect for 5 seconds.
![Perks (120) Perks (120)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/64?cb=20170620155334)
![Perks (121) Perks (121)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/96?cb=20170620155334)
![Perks (122) Perks (122)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/32?cb=20170620155334)
Background Player cannot be used when Exhausted.
"You forget about me?" — Renato Lyra
![Perks (123) Perks (123)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/59/S36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193833)
![Perks (124) Perks (124)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5e/IconPerks_balancedLanding.png/revision/latest/scale-to-width-down/96?cb=20160821133918)
When falling from height, you benefit from the following effects:
- Reduces the duration of the Stagger upon landing by -75%.
- Suppresses all noises associated with falling.
- Grants a +50% Haste
Status Effect for 3 seconds upon landing.
![Perks (128) Perks (128)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/64?cb=20170620155334)
![Perks (129) Perks (129)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/96?cb=20170620155334)
![Perks (130) Perks (130)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/32?cb=20170620155334)
Balanced Landing cannot be used when Exhausted.
"I have jumped from higher places." — Nea Karlsson
![Perks (131) Perks (131)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/S05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185446)
![Perks (132) Perks (132)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d8/IconPerks_bardicInspiration.png/revision/latest/scale-to-width-down/96?cb=20240514174158)
Will you bring the house down or will you choke?
Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.
The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
- 1: You scream, but without notifying the Killer.
- 2 - 10: Skill Checks
grant +1% Progression.
- 11 - 19: Skill Checks grant +2% Progression.
- 20: Skill Checks grant +3% Progression.
"Listen closely! I'm about to save your life!" — Aestri
![Perks (136) Perks (136)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/S42_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065419)
![Perks (137) Perks (137)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/02/IconPerks_betterTogether.png/revision/latest/scale-to-width-down/96?cb=20190903175013)
- While repairing a Generator
, its Aura
is revealed in yellow to all other Survivors located within 32 metres.
- If the Killer
downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.
"Let's burn that lab to the ground." — Nancy Wheeler
![Perks (147) Perks (147)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0e/S18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192615)
![Perks (148) Perks (148)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b1/IconPerks_betterThanNew.png/revision/latest/scale-to-width-down/96?cb=20220815051705)
Patients leave your care reinvigorated.
Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
- Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
![Perks (152) Perks (152)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/93/S33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184830)
![Perks (153) Perks (153)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a5/IconPerks_biteTheBullet.png/revision/latest/scale-to-width-down/96?cb=20210526102647)
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
- Failed Healing Skill Checks
do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.
"I can do this." — Leon Scott Kennedy
![Perks (160) Perks (160)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/S27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184450)
![Perks (161) Perks (161)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_blastMine.png/revision/latest/scale-to-width-down/96?cb=20210526102812)
After repairing Generators for a total of 50%, Blast Mine activates:
- Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
- When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
![Perks (168) Perks (168)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/99/S26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184445)
![Perks (169) Perks (169)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c9/IconPerks_bloodPact.png/revision/latest/scale-to-width-down/96?cb=20200526201448)
You feel like you can reach out beyond yourself for assistance.
When either you or the Obsession become injured by any means, Blood Pact activates:
- Your Auras
are constantly revealed to one another.
- Blood Pact deactivates after leaving this radius.
Blood Pact is temporarily disabled if you yourself are the Obsession.
Reduces the Odds of becoming the initial Obsession of the Killer by -100%.
The Killer can only be obsessed with one Survivor at a time.
![Perks (185) Perks (185)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/38/S22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193841)
![Perks (186) Perks (186)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2c/IconPerks_bloodRush.png/revision/latest/scale-to-width-down/96?cb=20230218135314)
Once you are one Hook away from instant death, Blood Rush activates:
- Press the Active Ability button to lose a Health State
and instantly recover from the Exhausted
Status Effect.
- Causes the Broken
Status Effect for 28/24/20 seconds, while you are automatically healing back to Healthy
.
- Cancels the healing effect upon taking damage.
Blood Rush is disabled for the remainder of the Trial after use.
"Just gotta... push through!" — Renato Lyra
![Perks (199) Perks (199)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/59/S36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193833)
![Perks (200) Perks (200)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f5/IconPerks_boilOver.png/revision/latest/scale-to-width-down/96?cb=20180529195012)
While being carried by the Killer, the following effects apply:
- Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
- Suppresses the ability of the Killer to read the Auras
of all Hooks
within 16 metres.
- Grants +33% of your current Wiggle progression upon landing, if the Killer drops from height.
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"
![Perks (210) Perks (210)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/S13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192155)
![Perks (211) Perks (211)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a0/IconPerks_bond.png/revision/latest/scale-to-width-down/96?cb=20160605204830)
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
![Perks (218) Perks (218)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8c/S01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190630)
![Perks (219) Perks (219)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/54/IconPerks_boonCircleOfHealing.png/revision/latest/scale-to-width-down/96?cb=20210929054308)
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit
.
- If a Survivor is injured, their Aura
will be revealed to all other Survivors.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid
![Perks (229) Perks (229)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/42/S28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191728)
![Perks (230) Perks (230)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/60/IconPerks_boonDarkTheory.png/revision/latest/scale-to-width-down/96?cb=20220216115947)
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- 2% Haste
Status Effect.
- This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
![Perks (237) Perks (237)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/07/S30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192537)
![Perks (238) Perks (238)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/76/IconPerks_boonExponential.png/revision/latest/scale-to-width-down/96?cb=20211109175033)
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- 90/95/100 % bonus to the Recovery speed.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State
.
"It is not our time to die... probably." — Jonah Vasquez
![Perks (245) Perks (245)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/S29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192519)
![Perks (246) Perks (246)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8c/IconPerks_boonIllumination.png/revision/latest/scale-to-width-down/96?cb=20240109231534)
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- The Auras
of all Chests
and Generators
are revealed to you in blue.
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return
![Perks (259) Perks (259)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cd/S40_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240111104243)
![Perks (260) Perks (260)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c7/IconPerks_boonShadowStep.png/revision/latest/scale-to-width-down/96?cb=20210929054304)
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- Scratch Marks
are suppressed.
- Auras
are hidden from The Killer.
- Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
"Stick to the shadows and cover your tracks." — Mikaela Reid
![Perks (270) Perks (270)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/42/S28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191728)
![Perks (271) Perks (271)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/IconPerks_borrowedTime.png/revision/latest/scale-to-width-down/96?cb=20170308184730)
Survivors you unhook benefit from the following effects:
- Extends the duration of their Endurance
Status Effect by 6/8/10 seconds.
- Extends the duration of their Haste
Status Effect by 10 seconds.
![Perks (278) Perks (278)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/66/S08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190755)
![Perks (279) Perks (279)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1e/IconPerks_botanyKnowledge.png/revision/latest/scale-to-width-down/96?cb=20160605204836)
- Increases your Healing speed by 30/40/50 %.
- Reduces the Healing efficiency of Med-Kits
by -20%.
"Basic Botany Knowledge could save your life someday" — Claudette Morel
![Perks (283) Perks (283)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/65/S03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191927)
![Perks (284) Perks (284)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6c/IconPerks_breakdown.png/revision/latest/scale-to-width-down/96?cb=20181128100926)
![Perks (285) Perks (285)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/64?cb=20170625095547)
![Perks (286) Perks (286)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/96?cb=20170625095547)
![Perks (287) Perks (287)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/32?cb=20170625095547)
![Perks (288) Perks (288)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/64?cb=20170907143115)
![Perks (289) Perks (289)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/96?cb=20170907143115)
![Perks (290) Perks (290)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/32?cb=20170907143115)
- A Hook broken by Breakdown takes 180 seconds to respawn.
"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16
![Perks (291) Perks (291)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/S15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192434)
![Perks (292) Perks (292)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d0/IconPerks_breakout.png/revision/latest/scale-to-width-down/96?cb=20191126213552)
When within 5 metres of a carried Survivor, the following benefits apply:
- Grants a 5/6/7 % Haste
Status Effect.
- Increases the Wiggle speed of the carried Survivor by +25%.
Survivors can only be affected by one instance of Breakout at a time.
"Come, we are going to rip our way out of this." — Yui Kimura
![Perks (299) Perks (299)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/S20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193537)
![Perks (300) Perks (300)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/74/IconPerks_buckleUp.png/revision/latest/scale-to-width-down/96?cb=20190402180455)
When healing a Survivor in the Dying State, Buckle Up activates:
- The Aura
of the Killer is revealed to the both of you.
- Completing a Healing Action on the dying Survivor suppresses their Scratch Marks
and grants them a +50% Haste
Status Effect for 3/4/5 seconds.
![Perks (313) Perks (313)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/64?cb=20170620155334)
![Perks (314) Perks (314)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/96?cb=20170620155334)
![Perks (315) Perks (315)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/32?cb=20170620155334)
"Ghost beaters never leave a man behind." — Ash Williams
![Perks (316) Perks (316)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/S17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192546)
![Perks (317) Perks (317)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3b/IconPerks_builtToLast.png/revision/latest/scale-to-width-down/96?cb=20200819114105)
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item
will replenish its Charges to 99%.
Each use of Built to Last reduces this percentage by -33%.
"Architecture is the soul of civilisation." — Felix Richter
![Perks (324) Perks (324)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2e/S23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194042)
![Perks (325) Perks (325)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6c/IconPerks_calmSpirit.png/revision/latest/scale-to-width-down/96?cb=20160605204847)
![Perks (335) Perks (335)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/S04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191755)
![Perks (336) Perks (336)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1d/IconPerks_camaraderie.png/revision/latest/scale-to-width-down/96?cb=20190903175027)
If you are hooked and enter the Struggle Phase, Camaraderie activates:
- Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
![Perks (337) Perks (337)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/75/S19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183809)
![Perks (338) Perks (338)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bb/IconPerks_championOfLight.png/revision/latest/scale-to-width-down/96?cb=20240109231532)
Shining a Flashlights applies the following effect:
- Grants a +50% Haste
Status Effect.
![Perks (345) Perks (345)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/37/IconStatusEffects_hindered.png/revision/latest/scale-to-width-down/64?cb=20201201161431)
![Perks (346) Perks (346)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/37/IconStatusEffects_hindered.png/revision/latest/scale-to-width-down/96?cb=20201201161431)
![Perks (347) Perks (347)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/37/IconStatusEffects_hindered.png/revision/latest/scale-to-width-down/32?cb=20201201161431)
- This effect cannot stack.
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure
![Perks (348) Perks (348)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cd/S40_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240111104243)
![Perks (349) Perks (349)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9a/IconPerks_chemicalTrap.png/revision/latest/scale-to-width-down/96?cb=20230808160213)
After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:
- Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
- When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50% for 4 seconds.
The Auras of Trapped Pallets are revealed to all Survivors in yellow.
![Perks (356) Perks (356)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/36/S39_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155833)
![Perks (357) Perks (357)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/91/IconPerks_clairvoyance.png/revision/latest/scale-to-width-down/96?cb=20210929054440)
Whenever you cleanse or bless a Totem, Clairvoyance activates:
- When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras
of the Exit Gate Switches
, Generators
, Hooks
, Chests
, and the Hatch
within 64 metres for 8/9/10 seconds.
![Perks (379) Perks (379)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/42/S28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191728)
![Perks (380) Perks (380)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconPerks_correctiveAction.png/revision/latest/scale-to-width-down/96?cb=20211109180717)
You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.
- Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
![Perks (384) Perks (384)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/S29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192519)
![Perks (385) Perks (385)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconPerks_counterforce.png/revision/latest/scale-to-width-down/96?cb=20210526103441)
You cleanse Totems 20% faster.
- Gain another, stack-able 20% Cleansing Speed bonus per cleansed Totem.
- After cleansing a Totem, the Aura
of the Totem farthest from you is revealed to you for 2/3/4 seconds.
"I don't mind a little detective work." — Jill Valentine
![Perks (392) Perks (392)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/99/S26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184445)
![Perks (393) Perks (393)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/02/IconPerks_cutLoose.png/revision/latest/scale-to-width-down/96?cb=20230218135315)
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
- Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
- Successfully performing another Rush Vault action while Cut Loose is active resets the timer.
Cut Loose has a cool-down of 45 seconds.
"I know how we can get out of here! Quick, this way!" — Thalita Lyra
![Perks (394) Perks (394)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/20/S35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194105)
![Perks (395) Perks (395)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/17/IconPerks_danceWithMe.png/revision/latest/scale-to-width-down/96?cb=20180529195003)
![Perks (396) Perks (396)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/64?cb=20170907141534)
![Perks (397) Perks (397)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/96?cb=20170907141534)
![Perks (398) Perks (398)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/32?cb=20170907141534)
![Perks (399) Perks (399)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/IconHelp_scratchMarks.png/revision/latest/scale-to-width-down/64?cb=20190920181432)
![Perks (400) Perks (400)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/IconHelp_scratchMarks.png/revision/latest/scale-to-width-down/96?cb=20190920181432)
![Perks (401) Perks (401)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/IconHelp_scratchMarks.png/revision/latest/scale-to-width-down/32?cb=20190920181432)
Dance With Me has a cool-down of 60/50/40 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
![Perks (402) Perks (402)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/S13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192155)
![Perks (403) Perks (403)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/92/IconPerks_darkSense.png/revision/latest/scale-to-width-down/96?cb=20160605204853)
Each time a Generatoris completed, Dark Sense activates:
- The Aura
of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of your location, after which Dark Sense deactivates.
![Perks (410) Perks (410)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/75/IconPerks_deadHard.png/revision/latest/scale-to-width-down/96?cb=20170727160956)
When you are injured, and Dead Hard is active, tap into your adrenaline bank to avoid damage.
- Press the Active Ability button while running to trigger the Endurance
Status Effect for 0.5 seconds.
![Perks (414) Perks (414)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/64?cb=20170625095547)
![Perks (415) Perks (415)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/96?cb=20170625095547)
![Perks (416) Perks (416)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/32?cb=20170625095547)
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King
![Perks (420) Perks (420)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/57/S10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192207)
![Perks (421) Perks (421)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_deadline.png/revision/latest/scale-to-width-down/96?cb=20240109231533)
Whenever you are in the Injured State, Deadline activates:
- Increases the Odds of triggering Skill Checks
by 6/8/10 % while repairing or healing.
- Causes Skill Checks to appear in random places.
- Reduces the penalty for missed Skill Checks by -50%.
"The night had been one desperate situation after another." — Departure
![Perks (428) Perks (428)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cd/S40_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240111104243)
![Perks (429) Perks (429)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/eb/IconPerks_deception.png/revision/latest/scale-to-width-down/96?cb=20201112095028)
Interacting with a Locker while holding the Sprint button has the following effects:
- You do not enter the Locker.
- The Locker's doors swing open and close swiftly, feining a Survivor entering it.
- Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
- Suppresses the creation of Scratch Marks
and Pools of Blood
for 3 seconds.
![Perks (439) Perks (439)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/45/S24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193628)
![Perks (440) Perks (440)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ee/IconPerks_decisiveStrike.png/revision/latest/scale-to-width-down/96?cb=20161023112852)
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
- When grabbed or picked up by the Killer, succeed a Skill Check
to stab the Killer and escape from their grasp.
- Stuns the Killer for 4 seconds.
- Causes you to become the next Obsession
.
![Perks (447) Perks (447)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/64?cb=20170907140953)
![Perks (448) Perks (448)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/96?cb=20170907140953)
![Perks (449) Perks (449)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/32?cb=20170907140953)
Decisive Strike is disabled for the remainder of the Trial after use.
Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.
Increases the Odds of becoming the initial Obsession of the Killer by +100%.
The Killer can only be obsessed with one Survivor at a time.
"There is nothing to be scared of." — Laurie Strode
![Perks (450) Perks (450)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/S06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185657)
![Perks (451) Perks (451)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/89/IconPerks_dejaVu.png/revision/latest/scale-to-width-down/96?cb=20160605204905)
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
- The Auras
of the 3 Generators
, who are currently in closest proximity to one another, are revealed to you at all times.
- Increases your Repair speed on those Generators by 4/5/6 %.
- If you are holding a Map
, all Generators revealed by Déjà Vu are automatically added to it.
![Perks (461) Perks (461)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7e/IconPerks_deliverance.png/revision/latest/scale-to-width-down/96?cb=20180828173004)
- Grants the ability to successfully unhook yourself.
- After successfully unhooking yourself, you suffer from the Broken
Status Effect for 100/80/60 seconds.
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis
![Perks (465) Perks (465)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/S14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192408)
![Perks (466) Perks (466)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/IconPerks_desperateMeasures.png/revision/latest/scale-to-width-down/96?cb=20200819113949)
- Increases your Action speeds in Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.
"When they come with a wrecking ball, build stronger walls." — Felix Richter
![Perks (467) Perks (467)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2e/S23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194042)
![Perks (468) Perks (468)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7b/IconPerks_detectivesHunch.png/revision/latest/scale-to-width-down/96?cb=20180123224231)
Each time a Generator is completed, the Auras of any Generators
, Chests
, and Totems
within 32/48/64 metres are revealed to you for 10 seconds.
- If you are holding a Map
, any objects revealed by Detective's Hunch will automatically be tracked by it.
"Are you able to tell us where you were last night?" — Detective David Tapp
![Perks (484) Perks (484)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/15/S12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191928)
![Perks (485) Perks (485)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/41/IconPerks_distortion.png/revision/latest/scale-to-width-down/96?cb=20181128100914)
Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:
- Blocks your Aura from being read for the next 6/8/10 seconds.
- Suppresses the creation of Scratch Marks
for the next 6/8/10 seconds.
![Perks (492) Perks (492)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest?cb=20201111225655)
![Perks (493) Perks (493)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest?cb=20201111225655)
![Perks (494) Perks (494)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest/scale-to-width-down/32?cb=20201111225655)
Distortion cannot accumulate more Tokens than its initial count.
Distortion does not activate when you are in the Dying State.
"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12
![Perks (498) Perks (498)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/S15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192434)
![Perks (499) Perks (499)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a6/IconPerks_diversion.png/revision/latest/scale-to-width-down/96?cb=20180828172956)
![Perks (500) Perks (500)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest?cb=20201111225655)
![Perks (501) Perks (501)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest?cb=20201111225655)
![Perks (502) Perks (502)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconHelp_terrorRadius.png/revision/latest/scale-to-width-down/32?cb=20201111225655)
- Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.
The distraction consists of the following:
- Triggers a Loud Noise Notification.
- Creates fake Scratch Marks
.
Diversion deactivates after use and resets its timer.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis
![Perks (506) Perks (506)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/S14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192408)
![Perks (507) Perks (507)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/85/IconPerks_dramaturgy.png/revision/latest/scale-to-width-down/96?cb=20230705160003)
Whenever you are Healthy, Dramaturgy activates:
- While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25% Haste
Status Effect for 2 seconds, followed by one of the following effects:
- Suffer from the Exposed
Status Effect for 12 seconds.
- Extend the duration of the Haste
Status Effect for another 2 seconds.
- Scream, but without notifying the Killer.
- Receive a random Item
of Rare Rarity, with a random selection of Add-ons
attached to it, automatically dropping any previously held Item.
- Suffer from the Exposed
- The same effect cannot happen twice in a row.
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
Dramaturgy cannot be used when Exhausted.
"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage
![Perks (529) Perks (529)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/16/S38_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705182818)
![Perks (530) Perks (530)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconPerks_empathicConnection.png/revision/latest/scale-to-width-down/96?cb=20220216115951)
![Perks (537) Perks (537)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/07/S30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192537)
![Perks (538) Perks (538)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ae/IconPerks_empathy.png/revision/latest/scale-to-width-down/96?cb=20160605204916)
- The Auras
of Survivors
in the Injured State
or in the Dying State
within 64/96/128 metres of your location are revealed to you.
Empathy does not reveal the Aura of a Survivor being carried by the Killer.
![Perks (554) Perks (554)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/65/S03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191927)
![Perks (555) Perks (555)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/75/IconPerks_fastTrack.png/revision/latest/scale-to-width-down/96?cb=20210302172243)
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Token(s).
- You consume all accumulated Tokens after a Great Skill Check
on a Generator
.
- Each Token grants a stack-able 1% Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
![Perks (562) Perks (562)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/79/S25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194144)
![Perks (563) Perks (563)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7c/IconPerks_fixated.png/revision/latest/scale-to-width-down/96?cb=20190903175127)
- Increases your Walking speed by 10/15/20 %.
- Unlocks the ability to see your own Scratch Marks
.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler
![Perks (567) Perks (567)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0e/S18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192615)
![Perks (568) Perks (568)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/db/IconPerks_flashbang.png/revision/latest/scale-to-width-down/96?cb=20210526102947)
After repairing Generators for a total of 70/60/50 %, Flashbang activates:
- Enter any Locker
and press the Ability button to craft a Flash Grenade
.
"Get outta my face!" — Leon Scott Kennedy
![Perks (578) Perks (578)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/S27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184450)
![Perks (579) Perks (579)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/IconPerks_flip-Flop.png/revision/latest/scale-to-width-down/96?cb=20190402180450)
While in the Dying State, 50% of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer
.
"Catch ya on the flip-flop." — Ash Williams
![Perks (586) Perks (586)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/S17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192546)
![Perks (587) Perks (587)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/90/IconPerks_fogwise.png/revision/latest/scale-to-width-down/96?cb=20221102143122)
- Succeeding a Great Skill Check
while repairing a Generator
reveals the Killer's Aura
to you for 4/5/6 seconds.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
![Perks (597) Perks (597)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/64/S34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194225)
![Perks (598) Perks (598)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/IconPerks_forThePeople.png/revision/latest/scale-to-width-down/96?cb=20200218172919)
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
- Trades 1 Health State
with that Survivor:
- Instantly heals them to the Injured State
, if they were dying or suffering from the Deep Wound
Status Effect.
- Instantly heals them to full health, if they were injured.
- Instantly heals them to the Injured State
- You yourself become injured and suffer from the Broken
Status Effect for the next 80/70/60 seconds.
- You become the Killer's Obsession
, if not already.
Reduces the Odds of becoming the initial Obsession of the Killer by -100%.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir
![Perks (617) Perks (617)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3d/S21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230726125017)
![Perks (618) Perks (618)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4c/IconPerks_friendlyCompetition.png/revision/latest/scale-to-width-down/96?cb=20230218135316)
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
- Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5% for the next 45/60/75 seconds.
"C'mon, let's do this!" — Thalita Lyra
![Perks (619) Perks (619)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/20/S35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194105)
![Perks (620) Perks (620)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/IconPerks_headOn.png/revision/latest/scale-to-width-down/96?cb=20190308175420)
While standing in a Locker for 3 seconds, Head On activates:
- When rushing out of a Locker, stun the Killer for 3 seconds if they are within range.
Head On causes the Exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Idle Crows.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero
![Perks (630) Perks (630)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d7/S16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192359)
![Perks (631) Perks (631)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/18/IconPerks_hope.png/revision/latest/scale-to-width-down/96?cb=20160605204928)
Once the Exit Gates are powered, Hope activates:
- Grants a permanent 5/6/7 % Haste
Status Effect.
![Perks (638) Perks (638)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/IconPerks_hyperfocus.png/revision/latest/scale-to-width-down/96?cb=20220815051721)
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:
- Increases the Skill Check Trigger odds by +4% per Token.
- Increases the Skill Check Rotation speed by +4% per Token.
- Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
![Perks (642) Perks (642)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/93/S33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184830)
![Perks (643) Perks (643)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7e/IconPerks_innerFocus.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
- You can see the Scratch Marks
of other Survivors.
- Whenever another Survivor loses a Health State
within 32 metres of you, the Killer's Aura
is revealed to you for 3/4/5 seconds.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
![Perks (653) Perks (653)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/S31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194521)
![Perks (654) Perks (654)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/47/IconPerks_innerStrength.png/revision/latest/scale-to-width-down/96?cb=20190903175147)
Each time you cleanse a Totem, Inner Strength activates:
- You are automatically healed 1 Health State while hiding inside a Locker
for 10/9/8 seconds when injured or suffering from the Deep Wound
Status Effect.
![Perks (664) Perks (664)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconStatusEffects_broken.png/revision/latest/scale-to-width-down/64?cb=20180829073317)
![Perks (665) Perks (665)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconStatusEffects_broken.png/revision/latest/scale-to-width-down/96?cb=20180829073317)
![Perks (666) Perks (666)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconStatusEffects_broken.png/revision/latest/scale-to-width-down/32?cb=20180829073317)
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler
![Perks (667) Perks (667)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0e/S18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192615)
![Perks (668) Perks (668)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/07/IconPerks_invocationWeavingSpiders.png/revision/latest/scale-to-width-down/96?cb=20240220182529)
When in the Basem*nt near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100%, if they too have an Invocation Perk equipped, or by +50%, if they have not.
Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators
in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State
from any previous Health State, and suffer from the Broken
Status Effect for the remainder of the Trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable
![Perks (684) Perks (684)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/S41_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184959)
![Perks (685) Perks (685)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/IconPerks_ironWill.png/revision/latest/scale-to-width-down/96?cb=20160605204945)
- Reduces the volume of Grunts of Pain while in the Injured State
by 25/50/75 %.
Iron Will cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect.
![Perks (692) Perks (692)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/S04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191755)
![Perks (693) Perks (693)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a8/IconPerks_kindred.png/revision/latest/scale-to-width-down/96?cb=20160819130530)
While you are hooked:
- The Auras
of all Survivors
are revealed to one another.
- Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.
While any other Survivor is hooked:
- The Auras of all other Survivors are revealed to you.
- Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
![Perks (700) Perks (700)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3d/IconPerks_leader.png/revision/latest/scale-to-width-down/96?cb=20160605204957)
- Increases the Action speeds of other Survivors
in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
- This effect lingers for 15 seconds when leaving Leader's range.
Survivors can only be affected by one instance of Leader at a time.
![Perks (704) Perks (704)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8c/S01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190630)
![Perks (705) Perks (705)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c3/IconPerks_leftBehind.png/revision/latest/scale-to-width-down/96?cb=20170308184910)
When you are the last Survivor remaining in the Trial, the Aura of the Hatch
is revealed to you when you are within 24/28/32 metres.
"I'm not horse-sh*ttin' around. I'm doing this alone!" — Bill Overbeck
![Perks (712) Perks (712)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/66/S08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190755)
![Perks (713) Perks (713)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e5/IconPerks_light-Footed.png/revision/latest/scale-to-width-down/96?cb=20230808160213)
Whenever you are healthy, Light-Footed activates:
- Suppresses the sound of your footsteps while running.
"Come on, cat." — Ellen Ripley
![Perks (714) Perks (714)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/36/S39_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155833)
![Perks (715) Perks (715)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/67/IconPerks_lightweight.png/revision/latest/scale-to-width-down/96?cb=20160605205008)
- Reduces the duration of your Scratch Marks
by 3/4/5 seconds.
- Reduces the Spawn chance of patches of Scratch Marks by -60%, making their spacing inconsistent.
"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes
![Perks (719) Perks (719)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/IconPerks_lithe.png/revision/latest/scale-to-width-down/96?cb=20170511153301)
- Grants a +50% Haste
Status Effect for 3 seconds.
Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
"U mad?" — Feng Min
![Perks (726) Perks (726)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/S09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191813)
![Perks (727) Perks (727)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/fb/IconPerks_lowProfile.png/revision/latest/scale-to-width-down/96?cb=20220815051740)
When it is just you and your pursuer, you know how to disappear.
Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:
- Suppresses your Pools of Blood
, Scratch Marks
, and Grunts of Pain for 70/80/90 seconds.
![Perks (737) Perks (737)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/S32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192508)
![Perks (738) Perks (738)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a7/IconPerks_luckyBreak.png/revision/latest/scale-to-width-down/96?cb=20191126213558)
Whenever you are in the Injured State, Lucky Break activates:
- Suppresses your Pools of Blood
and Scratch Marks
for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.
Lucky Break also deactivates whenever you are Healthy or in the Dying State
.
"That's not enough to beat me.
Not even close." — Yui Kimura
![Perks (754) Perks (754)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/S20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193537)
![Perks (755) Perks (755)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/08/IconPerks_luckyStar.png/revision/latest/scale-to-width-down/96?cb=20230808160212)
While hiding inside a Locker, Lucky Star activates:
- Suppresses your Grunts of Pain and the creation of Pools of Blood
for 10 seconds
- The Auras
of the other Survivors are revealed to you.
- The Aura of the closest Generator is revealed to you in yellow.
"You are my... lucky star..." — Ellen Ripley
![Perks (765) Perks (765)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/36/S39_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155833)
![Perks (766) Perks (766)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c0/IconPerks_madeForThis.png/revision/latest/scale-to-width-down/96?cb=20230524205724)
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
- Grants the Endurance
Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
- Endurance is cancelled prematurely when performing a Conspicuous Action.
- Grants a 1/2/3 % Haste
Status Effect while running and also suffering from the Deep Wound
Status Effect.
![Perks (779) Perks (779)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/S37_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194559)
![Perks (780) Perks (780)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/IconPerks_mettleOfMan.png/revision/latest/scale-to-width-down/96?cb=20190402180459)
After triggering your third Protection Hit, Mettle of Man activates:
- While injured, Mettle of Man shields you from going down the next time you take damage.
- Healing back to full health will reveal your Aura
to the Killer whenever you are farther than 12/14/16 metres from them.
Mettle of Man deactivates the next time you are put into the Dying State.
Increases the Odds of becoming the initial Obsession of the Killer by +100%.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
![Perks (787) Perks (787)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/S17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192546)
![Perks (788) Perks (788)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/IconPerks_mirroredIllusion.png/revision/latest/scale-to-width-down/96?cb=20240514174203)
After repairing Generators for a total of 50%, Mirrored Illusion activates:
- Press the Active Ability button when next to either a Chest
, Exit Gate
, Generator
, or a Totem
to spawn a Static Illusion that lasts for 100/110/120 seconds.
"Just... stay there... perfect!" — Baermar
![Perks (801) Perks (801)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/S42_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065419)
![Perks (802) Perks (802)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f5/IconPerks_noMither.png/revision/latest/scale-to-width-down/96?cb=20170727161003)
Your thick blood coagulates practically instantly.
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:
- Pools of Blood
are suppressed.
- When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
- Your Recovery speed is increased by 15/20/25 %.
- You can recover fully from the Dying State
.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
![Perks (812) Perks (812)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/57/S10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192207)
![Perks (813) Perks (813)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b0/IconPerks_noOneLeftBehind.png/revision/latest/scale-to-width-down/96?cb=20160605205026)
Once the Exit Gates are powered, No One Left Behind activates:
- Increases your Action speeds in Healing and Unhooking by 30/40/50 %.
- Increases the Haste
Status Effect of Survivors unhooked by you by +7%.
- The Auras
of the other Survivors are revealed to you.
- Grants 50/75/100 % bonus Bloodpoints
for actions in the Altruism
Category.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
![Perks (829) Perks (829)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2b/IconPerks_objectOfObsession.png/revision/latest/scale-to-width-down/96?cb=20161023112952)
Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:
- Reveals the Killer's Aura to you.
- Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
![Perks (833) Perks (833)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/64?cb=20170907150350)
![Perks (834) Perks (834)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/96?cb=20170907150350)
![Perks (835) Perks (835)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/32?cb=20170907150350)
Increases the Odds of becoming the initial Obsession of the Killer by +100%.
The Killer can only be obsessed with one Survivor at a time.
"He was watching me!" — Laurie Strode
![Perks (836) Perks (836)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/S06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185657)
![Perks (837) Perks (837)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9e/IconPerks_offTheRecord.png/revision/latest/scale-to-width-down/96?cb=20200218172747)
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
- Prevents your Aura
from being revealed to the Killer
, if they attempt to read it.
- Suppresses Grunts of Pain when injured.
- Grants the Endurance
Status Effect.
- Endurance is cancelled prematurely when performing a Conspicuous Action.
Off the Record deactivates once the Exit Gates are powered.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir
![Perks (850) Perks (850)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3d/S21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230726125017)
![Perks (851) Perks (851)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/IconPerks_open-Handed.png/revision/latest/scale-to-width-down/96?cb=20161210091243)
- Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
![Perks (852) Perks (852)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/S07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190028)
![Perks (853) Perks (853)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/82/IconPerks_overcome.png/revision/latest/scale-to-width-down/96?cb=20211109180747)
Becoming injured by any means triggers Overcome:
- Extends the duration of the On-hit Speed Boost by +2 seconds.
![Perks (854) Perks (854)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/64?cb=20170620155334)
![Perks (855) Perks (855)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/96?cb=20170620155334)
![Perks (856) Perks (856)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/32?cb=20170620155334)
Overcome cannot be used when Exhausted.
"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez
![Perks (857) Perks (857)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/S29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192519)
![Perks (858) Perks (858)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/99/IconPerks_overzealous.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
After cleansing or blessing a Totem, Overzealous activates:
- Increases your Repair speed by 8/9/10 % if it was a Dull Totem.
- Increases your Repair speed by 16/18/20 % if it was a Hex Totem.
![Perks (862) Perks (862)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/64?cb=20191126191136)
![Perks (863) Perks (863)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/96?cb=20191126191136)
![Perks (864) Perks (864)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/32?cb=20191126191136)
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9
![Perks (865) Perks (865)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/S31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194521)
![Perks (866) Perks (866)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/46/IconPerks_parentalGuidance.png/revision/latest/scale-to-width-down/96?cb=20220216120019)
- After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks
, Pools of Blood
, and Grunts of Pain for the next 5/6/7 seconds.
![Perks (873) Perks (873)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/07/S30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192537)
![Perks (874) Perks (874)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f1/IconPerks_pharmacy.png/revision/latest/scale-to-width-down/96?cb=20171026230450)
Whenever you are in the Injured State, Pharmacy activates:
- Increases the Unlocking speed of Chests
by 40/60/80 %.
- Reduces the Hearing range of noises related to Unlocking by -8 metres.
- Guarantees an Emergency Med-Kit
when unlocking a Chest.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith
![Perks (884) Perks (884)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b2/S11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192602)
![Perks (885) Perks (885)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/IconPerks_plotTwist.png/revision/latest/scale-to-width-down/96?cb=20230705160003)
Whenever you are in the Injured State, Plot Twist activates:
- While crouching and motionless, press the Active Ability button to silently enter the Dying State
with the following benefits:
- Suppresses Grunts of Pain.
- Suppresses Pools of Blood
.
- Grants the ability to fully recover from the Dying State.
- After full recovery using Plot Twist, you are healed instantly and gain a +50% Haste
Status Effect for 2/3/4 seconds.
Plot Twist deactivates after recovering yourself by any means.
Plot Twist reactivates once more when the Exit Gates become powered.
"I think you'll find this shooting location... captivating." — Pauline Stamper
![Perks (898) Perks (898)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/16/S38_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705182818)
![Perks (899) Perks (899)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/28/IconPerks_plunderersInstinct.png/revision/latest/scale-to-width-down/96?cb=20160605205031)
![Perks (900) Perks (900)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/64?cb=20170907141319)
![Perks (901) Perks (901)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/96?cb=20170907141319)
![Perks (902) Perks (902)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/32?cb=20170907141319)
![Perks (903) Perks (903)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/98/IconHelp_chests.png/revision/latest/scale-to-width-down/64?cb=20170907144102)
![Perks (904) Perks (904)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/98/IconHelp_chests.png/revision/latest/scale-to-width-down/96?cb=20170907144102)
![Perks (905) Perks (905)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/98/IconHelp_chests.png/revision/latest/scale-to-width-down/32?cb=20170907144102)
- The Auras
of the following objects are revealed to you within 16/24/32 metres:
- Closed Chests located in the environment.
- Items sitting inside opened Chests.
- Items dropped in the environment.
- Increases the Odds of finding Items of higher Rarities in Chests slightly/moderately/considerably .
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes
![Perks (909) Perks (909)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/IconPerks_poised.png/revision/latest/scale-to-width-down/96?cb=20190308175429)
After a Generator is completed, you will not leave any Scratch Marks
for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
![Perks (916) Perks (916)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d7/S16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192359)
![Perks (917) Perks (917)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/07/IconPerks_potentialEnergy.png/revision/latest/scale-to-width-down/96?cb=20221102143127)
After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:
- Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
- Converts 1.5% of Repair progression into 1 Token, up to a maximum of 20 Tokens.
- Missing Skill Checks
results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1% per Token, consuming all remaining Tokens and deactivating Potential Energy.
Potential Energy loses all Tokens and deactivates upon losing a Health State.
"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano
![Perks (927) Perks (927)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/64/S34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194225)
![Perks (928) Perks (928)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4b/IconPerks_powerStruggle.png/revision/latest/scale-to-width-down/96?cb=20201112095050)
- Reveals the Auras
of available Pallets
whenever you are in the Dying State
.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
- You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.
Power Struggle deactivates after triggering successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto
![Perks (938) Perks (938)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/45/S24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193628)
![Perks (939) Perks (939)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/39/IconPerks_premonition.png/revision/latest/scale-to-width-down/96?cb=20160605205043)
- Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.
Premonition has a cool-down of 60/45/30 seconds each time it activates.
"I have a bad feeling about this!"
![Perks (940) Perks (940)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0f/IconPerks_proveThyself.png/revision/latest/scale-to-width-down/96?cb=20160605205049)
- This effect is also applied to all other Survivors in range.
Survivors can only be affected by one instance of Prove Thyself at a time.
"Show me what you can do!" — Dwight Fairfield
![Perks (941) Perks (941)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8c/S01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190630)
![Perks (942) Perks (942)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconPerks_quickAndQuiet.png/revision/latest/scale-to-width-down/96?cb=20160605205055)
- Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows
, Pallets
, or rushing to enter or exit Lockers
.
Quick & Quiet has a cool-down of 30/25/20 seconds.
![Perks (952) Perks (952)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/77/S02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190636)
![Perks (953) Perks (953)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/IconPerks_quickGambit.png/revision/latest/scale-to-width-down/96?cb=20221102143123)
- The Auras
of all Generators
within 36 metres of your location are revealed to you while being chased by the Killer.
- Increases the Repair speed of other Survivors working on those highlighted Generators by 6/7/8 %.
- This effect is limited to the original range in cases of the Aura-reading range being extended by other effects.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano
![Perks (960) Perks (960)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/64/S34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194225)
![Perks (961) Perks (961)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconPerks_reactiveHealing.png/revision/latest/scale-to-width-down/96?cb=20220815051757)
When another Survivor loses a Health State
within 32 metres of your location while you are in the Injured State
, you benefit from the following effect:
- Grants 40/45/50 % of your missing Healing Progression to your Health Bar.
![Perks (971) Perks (971)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/S32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192508)
![Perks (972) Perks (972)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5b/IconPerks_reassurance.png/revision/latest/scale-to-width-down/96?cb=20220815051841)
- When within 6 metres of a hooked Survivor
, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
- If the hooked Survivor has already entered the Struggle Phase, its Skill Checks
are paused for that duration.
- If the hooked Survivor has already entered the Struggle Phase, its Skill Checks
Reassurance can only be used once per Survivor per Hook Instance.
![Perks (979) Perks (979)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/93/S33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184830)
![Perks (980) Perks (980)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_redHerring.png/revision/latest/scale-to-width-down/96?cb=20200218172728)
After repairing a Generator for at least 3 seconds, its Aura
is highlighted to you in yellow.
- The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker
.
- Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.
Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir
![Perks (990) Perks (990)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3d/S21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230726125017)
![Perks (991) Perks (991)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/IconPerks_repressedAlliance.png/revision/latest/scale-to-width-down/96?cb=20200526201745)
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
- Press the Active Ability button to call upon The Entity
to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
- The Aura
of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.
![Perks (1001) Perks (1001)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/38/S22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193841)
![Perks (1002) Perks (1002)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d0/IconPerks_residualManifest.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
- After a successful Killer Blind, the Killer suffers from the Blindness
Status Effect for 20/25/30 seconds.
- Residual Manifest grants the ability to rummage through an opened Chest
once per Trial and will guarantee a basic Flashlight
.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
![Perks (1012) Perks (1012)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/S31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194521)
![Perks (1013) Perks (1013)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ee/IconPerks_resilience.png/revision/latest/scale-to-width-down/96?cb=20160605205100)
- Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State
.
"Focus, even in these desperate times."
![Perks (1017) Perks (1017)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f3/IconPerks_resurgence.png/revision/latest/scale-to-width-down/96?cb=20210526103300)
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine
![Perks (1018) Perks (1018)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/99/S26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184445)
![Perks (1019) Perks (1019)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2f/IconPerks_rookieSpirit.png/revision/latest/scale-to-width-down/96?cb=20210526103548)
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks
to activate Rookie Spirit for the remainder of the Trial:
- The Auras
of any regressing Generators are revealed to you until they stop regressing by any means.
![Perks (1029) Perks (1029)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/S27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184450)
![Perks (1030) Perks (1030)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0e/IconPerks_saboteur.png/revision/latest/scale-to-width-down/96?cb=20200220105714)
While the Killer is carrying another Survivor, the Auras of all Hooks
within 56 metres of their original Pick-up location are revealed to you:
- The Auras of normal Hooks are white.
- The Auras of Scourge Hooks are yellow.
![Perks (1037) Perks (1037)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1b/IconItems_toolbox.png/revision/latest/scale-to-width-down/64?cb=20240313184842)
![Perks (1038) Perks (1038)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1b/IconItems_toolbox.png/revision/latest/scale-to-width-down/96?cb=20240313184842)
![Perks (1039) Perks (1039)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1b/IconItems_toolbox.png/revision/latest/scale-to-width-down/32?cb=20240313184842)
- Increases the Sabotage speed without a Toolbox by +30%.
- This effect has a cool-down of 70/65/60 seconds after use.
![Perks (1040) Perks (1040)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/S04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191755)
![Perks (1041) Perks (1041)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/IconPerks_scavenger.png/revision/latest/scale-to-width-down/96?cb=20230524205539)
While holding a depleted Toolbox, Scavenger activates:
- Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
- Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
- Recharging a Toolbox will reduce your Repair speed by -50% for the next 40/35/30 seconds.
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox
.
"It's amazing what people will throw away around here." — Gabriel Soma
![Perks (1048) Perks (1048)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/S37_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194559)
![Perks (1049) Perks (1049)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b4/IconPerks_scenePartner.png/revision/latest/scale-to-width-down/96?cb=20230705160003)
Whenever you are inside the Terror Radius, Scene Partner activates:
- Looking at the Killer causes you to scream, which reveals their Aura
for 3/4/5 seconds.
- There is a chance of 50% that you will scream again, extending the Aura-reveal duration by another 2 seconds.
Scene Partner has a cool-down of 60 seconds.
"This is not in the script!" — Nicolas Cage
![Perks (1056) Perks (1056)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/16/S38_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705182818)
![Perks (1057) Perks (1057)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/IconPerks_secondWind.png/revision/latest/scale-to-width-down/96?cb=20190903175238)
Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you heal another Survivor for the equivalent of 1 Health State
, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken
Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
- Successfully being healed by Second Wind.
- Being put into the Dying State
before the timer elapses.
"Yeah, that's a no." — Steve Harrington
![Perks (1070) Perks (1070)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/75/S19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183809)
![Perks (1071) Perks (1071)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b2/IconPerks_self-Care.png/revision/latest/scale-to-width-down/96?cb=20160605205112)
- Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit
at 25/30/35 % of the normal Healing speed.
![Perks (1075) Perks (1075)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/65/S03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191927)
![Perks (1076) Perks (1076)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/43/IconPerks_self-Preservation.png/revision/latest/scale-to-width-down/96?cb=20210302172351)
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:
- Scratch Marks
, Grunts of Pain when injured, and Bleeding
are suppressed for the next 6/8/10 seconds.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee
![Perks (1083) Perks (1083)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/79/S25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194144)
![Perks (1084) Perks (1084)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconPerks_slipperyMeat.png/revision/latest/scale-to-width-down/96?cb=20201105152240)
- Increases the number of available Self-Unhook attempts by +3.
- Increases the Odds of succeeding a Self-Unhook attempt by 2/3/4 %.
![Perks (1085) Perks (1085)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/dc/IconPerks_smallGame.png/revision/latest/scale-to-width-down/96?cb=20210414100522)
- Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.
For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:
- Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.
"Nope." — Andy, The Lost Tapes
![Perks (1086) Perks (1086)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconPerks_smashHit.png/revision/latest/scale-to-width-down/96?cb=20210302172407)
Stunning the Killer with a Pallet triggers Smash Hit:
- Grants a +50% Haste
Status Effect for 4 seconds.
![Perks (1093) Perks (1093)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/64?cb=20170620155334)
![Perks (1094) Perks (1094)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/96?cb=20170620155334)
![Perks (1095) Perks (1095)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ef/IconStatusEffects_exhausted.png/revision/latest/scale-to-width-down/32?cb=20170620155334)
Smash Hit cannot be used when Exhausted.
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
![Perks (1096) Perks (1096)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/79/S25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194144)
![Perks (1097) Perks (1097)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8e/IconPerks_soleSurvivor.png/revision/latest/scale-to-width-down/96?cb=20161023113045)
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
- Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
- Increases your Repair speed by +75%.
- Increases your Gate and Hatch Opening speeds by +50%.
The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode
![Perks (1098) Perks (1098)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cc/S06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185657)
![Perks (1099) Perks (1099)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9e/IconPerks_solidarity.png/revision/latest/scale-to-width-down/96?cb=20190308175435)
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
- Passively heal yourself at a rate of 40/45/50 % of your Altruistic Healing speed.
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
![Perks (1103) Perks (1103)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d7/S16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192359)
![Perks (1104) Perks (1104)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a5/IconPerks_soulGuard.png/revision/latest/scale-to-width-down/96?cb=20200526201807)
After being healed from or having recovered from the Dying State, you benefit from the following effect:
- Grants the Endurance
Status Effect for 4/6/8 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action.
![Perks (1111) Perks (1111)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/55/IconStatusEffects_cursed.png/revision/latest/scale-to-width-down/64?cb=20170620154519)
![Perks (1112) Perks (1112)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/55/IconStatusEffects_cursed.png/revision/latest/scale-to-width-down/96?cb=20170620154519)
![Perks (1113) Perks (1113)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/55/IconStatusEffects_cursed.png/revision/latest/scale-to-width-down/32?cb=20170620154519)
- Grants the ability to fully recover yourself from the Dying State.
![Perks (1114) Perks (1114)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/38/S22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193841)
![Perks (1115) Perks (1115)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/57/IconPerks_spineChill.png/revision/latest/scale-to-width-down/96?cb=20160605205147)
Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:
- Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
- This effect lingers for 0.5 seconds after the Killer loses line of sight or exits the range.
![Perks (1119) Perks (1119)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e4/IconPerks_sprintBurst.png/revision/latest/scale-to-width-down/96?cb=20160605205153)
- Grants a +50% Haste
Status Effect for 3 seconds.
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.
"See you if you can catch up..." — Meg Thomas
![Perks (1126) Perks (1126)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/77/S02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190636)
![Perks (1127) Perks (1127)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cd/IconPerks_stakeOut.png/revision/latest/scale-to-width-down/96?cb=20180123224338)
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
- When Stake Out has at least 1 Token, Good Skill Checks
consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1%.
- Great Skill Checks do not consume any Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
![Perks (1134) Perks (1134)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/15/S12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191928)
![Perks (1135) Perks (1135)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b6/IconPerks_stillSight.png/revision/latest/scale-to-width-down/96?cb=20240514174204)
After standing still for 6/5/4 seconds, Still Sight activates:
- The Auras
of the Killer as well as any Chests
and Generators
within 24 metres of your location are revealed to you until you start moving again.
![Perks (1145) Perks (1145)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/S42_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065419)
![Perks (1146) Perks (1146)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/ff/IconPerks_streetwise.png/revision/latest/scale-to-width-down/96?cb=20160821134155)
- Increases the Efficiency of your Items
by 15/20/25 %.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson
![Perks (1153) Perks (1153)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/S05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185446)
![Perks (1154) Perks (1154)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e2/IconPerks_strengthInShadows.png/revision/latest/scale-to-width-down/96?cb=20240220182529)
When you are in the Basem*nt, Strength in Shadows activates:
- Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit
at 70% of the normal Healing speed.
- Upon finishing a heal in the Basem*nt, the Aura
of the Killer is revealed to you for 6/8/10 seconds.
![Perks (1164) Perks (1164)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/S41_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184959)
![Perks (1165) Perks (1165)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a0/IconPerks_teamworkCollectiveStealth.png/revision/latest/scale-to-width-down/96?cb=20230218135318)
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
- Suppresses your Scratch Marks
for as long as you stay within 12 metres of one another or one of you loses a Health State
.
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.
"I'm good, I'm good... but keep it down." — Renato Lyra
![Perks (1172) Perks (1172)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/59/S36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193833)
![Perks (1173) Perks (1173)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2b/IconPerks_teamworkPowerOfTwo.png/revision/latest/scale-to-width-down/96?cb=20230218135319)
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
- Grants a 5% Haste
Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State
.
Teamwork: Power of Two has a cool-down of 180/160/140 seconds.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.
"You good? Then keep up!" — Thalita Lyra
![Perks (1180) Perks (1180)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/20/S35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194105)
![Perks (1181) Perks (1181)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/62/IconPerks_technician.png/revision/latest/scale-to-width-down/96?cb=20170511153221)
When repairing a Generator, the following effects apply:
- Reduces the audible range of your Repair noises by -8 metres.
- Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill Check
.
- Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
![Perks (1188) Perks (1188)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/S09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191813)
![Perks (1189) Perks (1189)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9d/IconPerks_tenacity.png/revision/latest/scale-to-width-down/96?cb=20180123224404)
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
- Increases your Crawling speed by 30/40/50 %.
- Grants the ability to crawl and recover at the same time.
- Reduces the volume of Grunts of Pain while in the Dying State
by -75%.
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
![Perks (1193) Perks (1193)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/15/S12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191928)
![Perks (1194) Perks (1194)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/IconPerks_thisIsNotHappening.png/revision/latest/scale-to-width-down/96?cb=20160605205158)
- Increases the Success zone of Great Skill Checks
while Repairing and Healing by 10/20/30 % when in the Injured State
.
![Perks (1201) Perks (1201)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0d/IconPerks_troubleshooter.png/revision/latest/scale-to-width-down/96?cb=20230524205359)
When you are chased by the Killer, Troubleshooter activates:
- The Aura
of the Generator
with the most progress is revealed to you.
- The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet
.
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma
![Perks (1211) Perks (1211)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/S37_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194559)
![Perks (1212) Perks (1212)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4a/IconPerks_unbreakable.png/revision/latest/scale-to-width-down/96?cb=20170308184922)
Once per Trial, you can completely recover from the Dying State.
- Your Recovery speed is increased by 25/30/35 %.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck
![Perks (1216) Perks (1216)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/66/S08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190755)
![Perks (1217) Perks (1217)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/IconPerks_upTheAnte.png/revision/latest/scale-to-width-down/96?cb=20161210091356)
Your confidence strengthens the feeling of hope for those around you.
For every Survivor still in the Trial, Up the Ante is granted +1 Token:
- Increases the Odds of every Survivor succeeding a Self-Unhook attempt by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.
![Perks (1218) Perks (1218)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/S07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190028)
![Perks (1219) Perks (1219)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c7/IconPerks_urbanEvasion.png/revision/latest/scale-to-width-down/96?cb=20160821134257)
- Increases your Crouching Movement speed by 90/95/100 %.
"The paint is still fresh but I am long gone." — Nea Karlsson
![Perks (1220) Perks (1220)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/S05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185446)
![Perks (1221) Perks (1221)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/46/IconPerks_vigil.png/revision/latest/scale-to-width-down/96?cb=20171026230511)
- Increases your Recovery rate from the Blindness
, Broken
, Exhausted
, Exposed
, Haemorrhage
, Hindered
, Mangled
, and Oblivious
Status Effects by 20/25/30 %.
- This effect also applies to all other Survivors
within 8 metres of your location and lingers for 15 seconds.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith
![Perks (1249) Perks (1249)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b2/S11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192602)
![Perks (1250) Perks (1250)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7c/IconPerks_visionary.png/revision/latest/scale-to-width-down/96?cb=20200819113857)
- The Auras
of Generators
are revealed to you within 32 metres.
- Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
![Perks (1257) Perks (1257)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2e/S23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705194042)
![Perks (1258) Perks (1258)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/fd/IconPerks_wakeUp.png/revision/latest/scale-to-width-down/96?cb=20171026230520)
Once all Generators are completed, Wake Up! activates:
- The Auras
of the Exit Gate Switches
are revealed to you within 128 metres.
- Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit Gate
.
- Increases your Gate Opening speed by 15/20/25 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
![Perks (1271) Perks (1271)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b2/S11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192602)
![Perks (1272) Perks (1272)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8a/IconPerks_wellMakeIt.png/revision/latest/scale-to-width-down/96?cb=20160605205228)
- Increases your Altruistic Healing speed by 100% for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook
"I am confident we can all escape in one piece if we help each other."
![Perks (1276) Perks (1276)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b8/IconPerks_wereGonnaLiveForever.png/revision/latest/scale-to-width-down/96?cb=20170727160948)
- Increases your Healing speed by 100%.
Performing any of the following actions grants +1 Token to We're Gonna Live Forever:
- Performing a Safe Hook Rescue
- Taking a Protection Hit for an injured Survivor.
- Stunning or Blinding the Killer to rescue a carried Survivor
Any dying Survivor you heal back to injured benefits from the following effect while consuming -1 Token:
- Grants the Endurance
Status Effect for 6/8/10 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action.
"Come on then, let's ave' it! I don't give a sh*t pal." — David King
![Perks (1280) Perks (1280)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/57/S10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192207)
![Perks (1281) Perks (1281)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8f/IconPerks_wicked.png/revision/latest/scale-to-width-down/96?cb=20240220182530)
But you're not going down so easily.
- Grants the ability to successfully unhook yourself when hooked inside the Basem*nt
.
- The Aura
of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
![Perks (1288) Perks (1288)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/S41_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184959)
![Perks (1289) Perks (1289)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/17/IconPerks_windowsOfOpportunity.png/revision/latest/scale-to-width-down/96?cb=20180529195008)
The Auras of Breakable Walls
, Pallets
, and Windows
are revealed to you within 24/28/32 metres.
"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
![Perks (1302) Perks (1302)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/S13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192155)
![Perks (1303) Perks (1303)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/23/IconPerks_wiretap.png/revision/latest/scale-to-width-down/96?cb=20220815051906)
After repairing Generators for a total of 50%, Wiretap activates:
- Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
- Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
The Auras of Trapped Generators are revealed to all Survivors in yellow.
![Perks (1310) Perks (1310)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/S32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192508)
![Perks (1311) Perks (1311)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/fe/IconPerks_aNursesCalling.png/revision/latest/scale-to-width-down/96?cb=20160820090103)
- The Auras
of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
![Perks (1315) Perks (1315)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/K04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185442)
![Perks (1316) Perks (1316)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/IconPerks_agitation.png/revision/latest/scale-to-width-down/96?cb=20160605204807)
When carrying a Survivor, you benefit from the following effects:
- Increases your Movement speed by 6/12/18 %.
- Increases your Terror Radius
by +12 metres.
![Perks (1320) Perks (1320)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/K01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190250)
![Perks (1321) Perks (1321)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/34/IconPerks_alienInstinct.png/revision/latest/scale-to-width-down/96?cb=20230808160213)
Whenever you hook a Survivor, Alien Instinct activates:
- The Aura
of the farthest injured Survivor is revealed to you for 5 seconds.
- That Survivor suffers from the Oblivious
Status Effect for 16/18/20 seconds.
![Perks (1328) Perks (1328)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/dc/K33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155834)
![Perks (1329) Perks (1329)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/97/IconPerks_awakenedAwareness.png/revision/latest/scale-to-width-down/96?cb=20220815051648)
- While carrying a Survivor, the Auras
of all other Survivors are revealed to you when they are within 16/18/20 metres of your location.
![Perks (1333) Perks (1333)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/87/K29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192132)
![Perks (1334) Perks (1334)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/7a/IconPerks_bamboozle.png/revision/latest/scale-to-width-down/96?cb=20180529205216)
![Perks (1335) Perks (1335)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconHelp_window.png/revision/latest/scale-to-width-down/64?cb=20170921093258)
![Perks (1336) Perks (1336)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconHelp_window.png/revision/latest/scale-to-width-down/96?cb=20170921093258)
![Perks (1337) Perks (1337)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconHelp_window.png/revision/latest/scale-to-width-down/32?cb=20170921093258)
![Perks (1338) Perks (1338)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (1339) Perks (1339)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (1340) Perks (1340)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
- Blocked Windows cannot be vaulted by Survivors.
- Increases your general Vaulting speed by 5/10/15 %.
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.
![Perks (1344) Perks (1344)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/K12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192149)
![Perks (1345) Perks (1345)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/51/IconPerks_barbecueAndChilli.png/revision/latest/scale-to-width-down/96?cb=20170914173637)
![Perks (1346) Perks (1346)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (1347) Perks (1347)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (1348) Perks (1348)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura
revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
![Perks (1352) Perks (1352)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/K09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192152)
![Perks (1353) Perks (1353)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_batteriesIncluded.png/revision/latest/scale-to-width-down/96?cb=20231108172942)
Whenever you are within 12 metres of a completed Generator, you are granted a +5% Haste
Status Effect.
- This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
![Perks (1360) Perks (1360)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/K34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20231108205315)
![Perks (1361) Perks (1361)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/77/IconPerks_beastOfPrey.png/revision/latest/scale-to-width-down/96?cb=20170727160820)
![Perks (1362) Perks (1362)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (1363) Perks (1363)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (1364) Perks (1364)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
- Grants the Undetectable
Status Effect for as long as Bloodlust is active.
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter
Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"
![Perks (1377) Perks (1377)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1a/K08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191247)
![Perks (1378) Perks (1378)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconPerks_bitterMurmur.png/revision/latest/scale-to-width-down/96?cb=20160605204819)
![Perks (1385) Perks (1385)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c3/IconPerks_bloodEcho.png/revision/latest/scale-to-width-down/96?cb=20191126213547)
- When hooking a Survivor, all other Survivors who are injured suffer from the Haemorrhage
and Exhausted
Status Effects for 45 seconds.
Blood Echo has a cool-down of 80/70/60 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
![Perks (1392) Perks (1392)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c5/K18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192610)
![Perks (1393) Perks (1393)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/eb/IconPerks_bloodWarden.png/revision/latest/scale-to-width-down/96?cb=20171026225711)
![Perks (1394) Perks (1394)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/64?cb=20170907140953)
![Perks (1395) Perks (1395)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/96?cb=20170907140953)
![Perks (1396) Perks (1396)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f0/IconHelp_exitGates.png/revision/latest/scale-to-width-down/32?cb=20170907140953)
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
![Perks (1406) Perks (1406)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/K10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192458)
![Perks (1407) Perks (1407)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e0/IconPerks_bloodhound.png/revision/latest/scale-to-width-down/96?cb=20160605204825)
- Pools of Blood
are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
![Perks (1411) Perks (1411)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0d/K02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190257)
![Perks (1412) Perks (1412)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3d/IconPerks_brutalStrength.png/revision/latest/scale-to-width-down/96?cb=20160605204842)
- Increases the Action speed of breaking Pallets
and Breakable Walls
, and damaging Generators
by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
![Perks (1422) Perks (1422)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/K01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190250)
![Perks (1423) Perks (1423)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3b/IconPerks_callOfBrine.png/revision/latest/scale-to-width-down/96?cb=20220216115938)
After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.
- The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its Aura
is highlighted to you in yellow.
- Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check
on the affected Generator.
![Perks (1433) Perks (1433)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e2/K27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192348)
![Perks (1434) Perks (1434)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/10/IconPerks_corruptIntervention.png/revision/latest/scale-to-width-down/96?cb=20190306195826)
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity
for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
![Perks (1441) Perks (1441)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/68/K15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192442)
![Perks (1442) Perks (1442)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/45/IconPerks_coulrophobia.png/revision/latest/scale-to-width-down/96?cb=20180529205206)
For all Survivors within your Terror Radius, the following effects apply:
- Reduces their Healing speed by 30/40/50 %.
- Increases the Rotation speed of Healing Skill Checks
by +50%.
![Perks (1449) Perks (1449)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/K12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192149)
![Perks (1450) Perks (1450)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bd/IconPerks_coupDeGr%C3%A2ce.png/revision/latest/scale-to-width-down/96?cb=20201112095015)
Whenever a Generator is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:
- Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
![Perks (1454) Perks (1454)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/K22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192835)
![Perks (1455) Perks (1455)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/IconPerks_cruelLimits.png/revision/latest/scale-to-width-down/96?cb=20190903175111)
Whenever a Generator is completed, Cruel Limits activates:
- Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
- The Auras
of the blocked Vault locations are highlighted to you in yellow.
![Perks (1462) Perks (1462)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/K17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183602)
![Perks (1463) Perks (1463)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b1/IconPerks_darkArrogance.png/revision/latest/scale-to-width-down/96?cb=20240514174200)
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
- Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25%.
- Permanently increases your Vaulting speed by 15/20/25 %.
![Perks (1464) Perks (1464)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/82/K36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065338)
![Perks (1465) Perks (1465)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconPerks_darkDevotion.png/revision/latest/scale-to-width-down/96?cb=20190306195813)
Whenever the Obsession loses a Health State
by any means and thus enters the Injured State
, Dark Devotion activates:
- Your Terror Radius
transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
- Grants the Undetectable
Status Effect for the same duration.
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)
![Perks (1481) Perks (1481)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/68/K15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192442)
![Perks (1482) Perks (1482)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/ed/IconPerks_darknessRevealed.png/revision/latest/scale-to-width-down/96?cb=20220518112818)
- When you search a Locker
, the Auras
of all Survivors
within 8 metres of any Locker are revealed to you for 3/4/5 seconds.
Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper
![Perks (1492) Perks (1492)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/49/K28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193055)
![Perks (1493) Perks (1493)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c3/IconPerks_deadMansSwitch.png/revision/latest/scale-to-width-down/96?cb=20200218172942)
![Perks (1494) Perks (1494)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/64?cb=20220324212914)
![Perks (1495) Perks (1495)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/96?cb=20220324212914)
![Perks (1496) Perks (1496)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconHelpLoading_survivor.png/revision/latest/scale-to-width-down/24?cb=20220324212914)
- While activated, any Survivor that stops repairing a Generator
before it is fully repaired causes The Entity
to block the Generator until Dead Man's Switch's effect ends.
- Affected Generators are highlighted by a white Aura
.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
![Perks (1506) Perks (1506)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192709)
![Perks (1507) Perks (1507)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d3/IconPerks_deadlock.png/revision/latest/scale-to-width-down/96?cb=20210819105650)
Whenever a Generator is completed, The Entity
blocks the Generator with the most progression for 15/20/25 seconds.
- The Aura
of the blocked Generator is revealed to you in white during this time.
"Nobody escapes us." — Pinhead
![Perks (1517) Perks (1517)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/K25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185010)
![Perks (1518) Perks (1518)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e7/IconPerks_deathbound.png/revision/latest/scale-to-width-down/96?cb=20200526201504)
Whenever a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, Deathbound activates:
- Causes the Survivor to scream and trigger a Loud Noise Notification.
- For the next 60 seconds, the Survivor suffers from the Oblivious
Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.
![Perks (1525) Perks (1525)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/95/K20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192739)
![Perks (1526) Perks (1526)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/01/IconPerks_deerstalker.png/revision/latest/scale-to-width-down/96?cb=20160605204859)
- The Auras
of all Survivors
in the Dying State
within 20/28/36 metres of your location are revealed to you.
![Perks (1536) Perks (1536)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/82/IconPerks_discordance.png/revision/latest/scale-to-width-down/96?cb=20181128100920)
![Perks (1537) Perks (1537)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/64?cb=20170625095337)
![Perks (1538) Perks (1538)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/96?cb=20170625095337)
![Perks (1539) Perks (1539)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/32?cb=20170625095337)
![Perks (1540) Perks (1540)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/64?cb=20170907143115)
![Perks (1541) Perks (1541)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/96?cb=20170907143115)
![Perks (1542) Perks (1542)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/IconHelp_auras.png/revision/latest/scale-to-width-down/32?cb=20170907143115)
- When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
- After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
"Smartasses get killed. We always see to that." — The Legion
![Perks (1543) Perks (1543)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/K14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211247)
![Perks (1544) Perks (1544)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1d/IconPerks_dissolution.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
- While Dissolution is active, if a Survivor fast vaults over a Pallet
while they are inside your Terror Radius
, The Entity
will break the Pallet at the end of the vault, deactivating Dissolution.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
![Perks (1557) Perks (1557)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/49/K28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193055)
![Perks (1558) Perks (1558)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/94/IconPerks_distressing.png/revision/latest/scale-to-width-down/96?cb=20160605204911)
- Increases your Terror Radius
by 22/24/26 %
- Grants 100% bonus Bloodpoints
for all actions in the Deviousness
Category.
![Perks (1568) Perks (1568)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/ff/IconPerks_dragonsGrip.png/revision/latest/scale-to-width-down/96?cb=20200819113412)
![Perks (1569) Perks (1569)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/64?cb=20170625095337)
![Perks (1570) Perks (1570)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/96?cb=20170625095337)
![Perks (1571) Perks (1571)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/32?cb=20170625095337)
- The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed
Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 120/100/80 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
![Perks (1575) Perks (1575)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0b/K21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192806)
![Perks (1576) Perks (1576)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/48/IconPerks_dyingLight.png/revision/latest/scale-to-width-down/96?cb=20161023113257)
![Perks (1577) Perks (1577)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/64?cb=20170907150350)
![Perks (1578) Perks (1578)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/96?cb=20170907150350)
![Perks (1579) Perks (1579)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/32?cb=20170907150350)
- For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
- The Obsession is unaffected by this penalty and instead granted a permanent +33% Action Speed bonus to Unhooking and Healing other Survivors.
You can only be obsessed with one Survivor at a time.
"This isn't a man..." — Dr Sam Loomis
![Perks (1580) Perks (1580)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/04/K05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211938)
![Perks (1581) Perks (1581)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/94/IconPerks_enduring.png/revision/latest/scale-to-width-down/96?cb=20160605204922)
- Reduces Pallet Stun duration by 40/45/50 %.
Enduring has no effect while carrying a Survivor.
"He stops at nothing."
![Perks (1582) Perks (1582)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/K03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190303)
![Perks (1583) Perks (1583)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/dd/IconPerks_eruption.png/revision/latest/scale-to-width-down/96?cb=20210526102859)
Performing the Damage Generator Action on a Generator applies Eruption:
- All affected Generators are highlighted to you in yellow.
- The next time any Survivor
enters the Dying State
by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
- Instantly regresses the Generator by -10% of its maximum possible Progression.
- Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura
to you for 8/10/12 seconds.
"It can use weapons?" — Jill Valentine
![Perks (1596) Perks (1596)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184123)
![Perks (1597) Perks (1597)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5c/IconPerks_fireUp.png/revision/latest/scale-to-width-down/96?cb=20171026225645)
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:
- Picking up and dropping Survivors.
- Breaking Breakable Walls
and Pallets
, and damaging Generators
.
- Vaulting Windows
.
"Now why don't you just f*cking die?" — Freddy Krueger
![Perks (1610) Perks (1610)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/K10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192458)
![Perks (1611) Perks (1611)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4c/IconPerks_forcedHesitation.png/revision/latest/scale-to-width-down/96?cb=20230524214839)
- Whenever a Survivor is put into the Dying State
by any means, all other Survivors within 16 metres of them suffer from a -20% Hindered
Status Effect for 10 seconds.
Forced Hesitation has a cool-down of 40/35/30 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13
![Perks (1618) Perks (1618)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/K32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193241)
![Perks (1619) Perks (1619)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1d/IconPerks_forcedPenance.png/revision/latest/scale-to-width-down/96?cb=20200526201518)
Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.
![Perks (1623) Perks (1623)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/95/K20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192739)
![Perks (1624) Perks (1624)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b2/IconPerks_franklinsDemise.png/revision/latest/scale-to-width-down/96?cb=20170914173626)
![Perks (1625) Perks (1625)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/64?cb=20170907141319)
![Perks (1626) Perks (1626)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/96?cb=20170907141319)
![Perks (1627) Perks (1627)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/78/IconHelp_items.png/revision/latest/scale-to-width-down/32?cb=20170907141319)
- Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
- The Auras
of dropped Items are revealed to you within 32 metres.
- The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty
![Perks (1631) Perks (1631)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/K09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192152)
![Perks (1632) Perks (1632)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b3/IconPerks_friendsTilTheEnd.png/revision/latest/scale-to-width-down/96?cb=20231108172943)
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
- Their Aura
is revealed for 6/8/10 seconds.
- They suffer from the Exposed
Status Effect for 20 seconds.
- Causes the Survivor to scream and reveal their location to the Killer.
- They become the new Obsession.
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky
![Perks (1642) Perks (1642)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/K34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20231108205315)
![Perks (1643) Perks (1643)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/94/IconPerks_furtiveChase.png/revision/latest/scale-to-width-down/96?cb=20190606094409)
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
- Grants the Undetectable
Status Effect.
- Grants a +5% Haste
Status Effect.
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face
![Perks (1653) Perks (1653)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bd/K16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191613)
![Perks (1654) Perks (1654)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/53/IconPerks_gameAfoot.png/revision/latest/scale-to-width-down/96?cb=20230218135317)
- Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.
While you are chasing your Obsession, Game Afoot activates its secondary effect:
- Grants a 5% Haste
Status Effect for 8/9/10 seconds after damaging a Generator
or breaking a Breakable Wall
or Pallet
You can only be obsessed with one Survivor at a time.
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3
![Perks (1670) Perks (1670)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/K31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192423)
![Perks (1671) Perks (1671)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/fd/IconPerks_gearhead.png/revision/latest/scale-to-width-down/96?cb=20200218172900)
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
- While Gearhead is active, a Survivor
succeeding a Good Skill Check
while repairing reveals their Aura
to you for 6/7/8 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
![Perks (1684) Perks (1684)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192709)
![Perks (1685) Perks (1685)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/IconPerks_geneticLimits.png/revision/latest/scale-to-width-down/96?cb=20230524214956)
- Whenever a Survivor finishes a Healing action, they suffer from the Exhausted
Status Effect for 24/28/32 seconds.
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13
![Perks (1689) Perks (1689)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/K32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193241)
![Perks (1690) Perks (1690)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_grimEmbrace.png/revision/latest/scale-to-width-down/96?cb=20211109180734)
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
- 1-3 Tokens: Blocks all Generators
for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura
of the Obsession
is revealed to you for 6 seconds.
![Perks (1703) Perks (1703)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/K26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191825)
![Perks (1704) Perks (1704)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6b/IconPerks_hexBloodFavour.png/revision/latest/scale-to-width-down/96?cb=20200819113451)
![Perks (1705) Perks (1705)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (1706) Perks (1706)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (1707) Perks (1707)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
- Whenever a Survivor loses a Health State
by any means and thus enters the Injured State
or the Dying State
, Hex: Blood Favour calls upon The Entity to block all Pallets
within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
![Perks (1723) Perks (1723)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0b/K21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192806)
![Perks (1724) Perks (1724)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f1/IconPerks_hexCrowdControl.png/revision/latest/scale-to-width-down/96?cb=20210302172300)
Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:
- Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
![Perks (1725) Perks (1725)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/64?cb=20170625095626)
![Perks (1726) Perks (1726)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/96?cb=20170625095626)
![Perks (1727) Perks (1727)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/32?cb=20170625095626)
"You have no control. People like you never did." — Ji-Woon Hak
![Perks (1728) Perks (1728)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3e/K23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192915)
![Perks (1729) Perks (1729)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c9/IconPerks_hexDevourHope.png/revision/latest/scale-to-width-down/96?cb=20161209192341)
The false hope of Survivors ignites your hunger.
Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:
- 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste
Status Effect for the next 10 seconds.
- 3 Tokens: all Survivors suffer from a permanent Exposed
Status Effect.
- 5 Tokens: grants the ability to kill all Survivors by your own hand.
![Perks (1736) Perks (1736)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/64?cb=20170625095626)
![Perks (1737) Perks (1737)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/96?cb=20170625095626)
![Perks (1738) Perks (1738)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/32?cb=20170625095626)
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
![Perks (1739) Perks (1739)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b4/K06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190017)
![Perks (1740) Perks (1740)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconPerks_hexFaceTheDarkness.png/revision/latest/scale-to-width-down/96?cb=20221102143124)
Once you injure a Survivor by any means, if there is still a Dull Totem
remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
- All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror Radius
, revealing their Auras
for 2 seconds each time.
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy
, extinguishing its Totem.
Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
![Perks (1762) Perks (1762)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/44/K30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193151)
![Perks (1763) Perks (1763)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconPerks_hexHauntedGround.png/revision/latest/scale-to-width-down/96?cb=20180828172944)
![Perks (1764) Perks (1764)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/64?cb=20170625095626)
![Perks (1765) Perks (1765)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/96?cb=20170625095626)
![Perks (1766) Perks (1766)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/32?cb=20170625095626)
- When either Hex Totem is cleansed or blessed, all Survivors
suffer from the Exposed
Status Effect for 40/50/60 seconds.
- The second Hex Totem will immediately turn into a Dull Totem.
"Her home become profane."
![Perks (1773) Perks (1773)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b0/K13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192259)
![Perks (1774) Perks (1774)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/11/IconPerks_hexHuntressLullaby.png/revision/latest/scale-to-width-down/96?cb=20170727160900)
Your hunt is an irresistible song of dread which muddles your prey's attention.
- Survivors failing a Repair Skill Check
instantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
- Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
- 1 Token: reduction of -14%.
- 2 Tokens: reduction of -28%.
- 3 Tokens: reduction of -42%.
- 4 Tokens: reduction of -56%.
- 5 Tokens: complete suppression of the Warning cue.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"That song, it drives me crazy!"
![Perks (1781) Perks (1781)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1a/K08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191247)
![Perks (1782) Perks (1782)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconPerks_hexNoOneEscapesDeath.png/revision/latest/scale-to-width-down/96?cb=20160605205020)
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem
remaining on the Map, Hex: No One Escapes Death activates and lights it:
- Increases your Movement speed by 2/3/4 %.
- Survivors suffer from a permanent Exposed
Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
![Perks (1798) Perks (1798)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/IconPerks_hexPentimento.png/revision/latest/scale-to-width-down/96?cb=20211109175002)
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:
- 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
- 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
- 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
- 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
- 5 Totems: all Totems are permanently blocked by The Entity
.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)
![Perks (1808) Perks (1808)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/K26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191825)
![Perks (1809) Perks (1809)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/18/IconPerks_hexPlaything.png/revision/latest/scale-to-width-down/96?cb=20210819105650)
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
- The hooked Survivor suffers from the Cursed
and Oblivious
Status Effects until Hex: Plaything is cleansed.
- For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
- The Aura
of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead
![Perks (1825) Perks (1825)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/K25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185010)
![Perks (1826) Perks (1826)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ab/IconPerks_hexRetribution.png/revision/latest/scale-to-width-down/96?cb=20200218172811)
Those who cross you will be punished.
- Survivors cleansing or blessing any Totem
suffer from the Oblivious
Status Effect for 35/40/45 seconds.
- After cleansing or blessing a Hex Totem
, the Auras
of all Survivors are revealed to you for 15 seconds.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
![Perks (1842) Perks (1842)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K19_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192709)
![Perks (1843) Perks (1843)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a2/IconPerks_hexRuin.png/revision/latest/scale-to-width-down/96?cb=20161209193143)
- Whenever a Generator
is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"A curse is upon you. It will cause your ruin."
![Perks (1850) Perks (1850)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b4/K06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190017)
![Perks (1851) Perks (1851)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/36/IconPerks_hexTheThirdSeal.png/revision/latest/scale-to-width-down/96?cb=20161210091328)
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the following effect:
- Blindness
Status Effect.
![Perks (1855) Perks (1855)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/64?cb=20170625095626)
![Perks (1856) Perks (1856)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/96?cb=20170625095626)
![Perks (1857) Perks (1857)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/32?cb=20170625095626)
"She touched your skin, you bear the witch's mark!"
![Perks (1858) Perks (1858)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b4/K06_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190017)
![Perks (1859) Perks (1859)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/02/IconPerks_hexThrillOfTheHunt.png/revision/latest/scale-to-width-down/96?cb=20161210091341)
The false hope of Survivors fills you with excitement and strengthens your Totems.
For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
- For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
- Grants a stack-able 10% bonus Bloodpoints
for actions in the Hunter
Category per Token, up to a maximum of 50%.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
![Perks (1869) Perks (1869)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/64/IconPerks_hexTwoCanPlay.png/revision/latest/scale-to-width-down/96?cb=20231108172944)
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem
remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
![Perks (1876) Perks (1876)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/64?cb=20170625095626)
![Perks (1877) Perks (1877)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/96?cb=20170625095626)
![Perks (1878) Perks (1878)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e9/IconHelpLoading_totem.png/revision/latest/scale-to-width-down/32?cb=20170625095626)
"From now on, no more Mr Good Guy." — Chucky
![Perks (1879) Perks (1879)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b9/K34_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20231108205315)
![Perks (1880) Perks (1880)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/fe/IconPerks_hexUndying.png/revision/latest/scale-to-width-down/96?cb=20200819113555)
The Auras of Survivors within 2/3/4 metres of any Dull Totem
are revealed to you.
- When another Perk's Hex Totem
is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
![Perks (1893) Perks (1893)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0b/K21_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192806)
![Perks (1894) Perks (1894)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/23/IconPerks_hoarder.png/revision/latest/scale-to-width-down/96?cb=20201112100327)
Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial.
![Perks (1901) Perks (1901)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/K22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192835)
![Perks (1902) Perks (1902)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/aa/IconPerks_hubris.png/revision/latest/scale-to-width-down/96?cb=20221102143125)
- Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed
Status Effect for 10/15/20 seconds.
Hubris has a cool-down of 20 seconds.
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
![Perks (1906) Perks (1906)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/44/K30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193151)
![Perks (1907) Perks (1907)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3a/IconPerks_hysteria.png/revision/latest/scale-to-width-down/96?cb=20210526103043)
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious
Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
![Perks (1914) Perks (1914)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184123)
![Perks (1915) Perks (1915)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e3/IconPerks_imAllEars.png/revision/latest/scale-to-width-down/96?cb=20190606094404)
![Perks (1916) Perks (1916)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (1917) Perks (1917)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (1918) Perks (1918)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
Any Survivor performing a Rush Vault action within 48 metres of your location has their Aura
revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
![Perks (1925) Perks (1925)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bd/K16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191613)
![Perks (1926) Perks (1926)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/IconPerks_infectiousFright.png/revision/latest/scale-to-width-down/96?cb=20190306195819)
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius
will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
![Perks (1933) Perks (1933)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/68/K15_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192442)
![Perks (1934) Perks (1934)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/40/IconPerks_insidious.png/revision/latest/scale-to-width-down/96?cb=20160605204933)
- Grants the Undetectable
Status Effect after standing still for 4/3/2 seconds.
- This effect lasts until you start moving again.
![Perks (1938) Perks (1938)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/14/IconPerks_ironGrasp.png/revision/latest/scale-to-width-down/96?cb=20160605204939)
Whenever you are carrying a Survivor, the following effects apply:
- Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75%.
- Increases the maximum Wiggle duration by 4/8/12 %.
![Perks (1939) Perks (1939)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b0/IconPerks_ironMaiden.png/revision/latest/scale-to-width-down/96?cb=20181128100910)
![Perks (1940) Perks (1940)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/64?cb=20170907141534)
![Perks (1941) Perks (1941)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/96?cb=20170907141534)
![Perks (1942) Perks (1942)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d1/IconHelp_lockers.png/revision/latest/scale-to-width-down/32?cb=20170907141534)
Survivors who exit a Locker suffer from the following afflictions:
- Scream and reveal their location to you for 4 seconds.
- Suffer from the Exposed
Status Effect for 30 seconds.
![Perks (1946) Perks (1946)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/K14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211247)
![Perks (1947) Perks (1947)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/52/IconPerks_knockOut.png/revision/latest/scale-to-width-down/96?cb=20170914173607)
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura
from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.
For the next 15 seconds, the following effects apply to the dying Survivor:
- Reduces their Field of View and causes them to be deafened.
- Suffers from the Blindness
Status Effect.
- Reduces the Crawling speed by -50%.
- Reduces the Recovery speed by -25%.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
![Perks (1957) Perks (1957)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/K09_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192152)
![Perks (1958) Perks (1958)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/IconPerks_languidTouch.png/revision/latest/scale-to-width-down/96?cb=20240514174201)
When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
- Causes that Survivor to suffer from the Exhausted
Status Effect for 6/8/10 seconds.
"Submit to me. It is inevitable." — Vecna
![Perks (1965) Perks (1965)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/82/K36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065338)
![Perks (1966) Perks (1966)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/61/IconPerks_lethalPursuer.png/revision/latest/scale-to-width-down/96?cb=20210526103144)
- At the start of the Trial, the Auras
of all Survivors
are revealed to you for 7/8/9 seconds.
- Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
![Perks (1973) Perks (1973)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/84/K24_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705184123)
![Perks (1974) Perks (1974)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c6/IconPerks_leverage.png/revision/latest/scale-to-width-down/96?cb=20230218135317)
Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:
- For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.
"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai
![Perks (1975) Perks (1975)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/K31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192423)
![Perks (1976) Perks (1976)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/48/IconPerks_lightborn.png/revision/latest/scale-to-width-down/96?cb=20160605205002)
- The Auras
of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
- Grants immunity from being blinded from Flashlights
, Firecrackers
, Flash Grenades
, and Blast Mine
.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
![Perks (1992) Perks (1992)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/K03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190303)
![Perks (1993) Perks (1993)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/01/IconPerks_machineLearning.png/revision/latest/scale-to-width-down/96?cb=20230524214741)
Performing the Damage Generator Action on a Generator activates Machine Learning:
- While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its Aura
to you in yellow, until it is completed.
- Upon its completion, you are granted the following effects for 20/25/30 seconds, after which Machine Learning deactivates:
- Undetectable
Status Effect.
- +10% Haste
Status Effect.
- Undetectable
Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13
![Perks (2006) Perks (2006)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5d/K32_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193241)
![Perks (2007) Perks (2007)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/da/IconPerks_madGrit.png/revision/latest/scale-to-width-down/96?cb=20181128100906)
- Removes the Cool-down of missed Basic Attacks.
- Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.
"There's no getting out of this now. We're too good at it." — The Legion
![Perks (2008) Perks (2008)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/K14_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211247)
![Perks (2009) Perks (2009)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6b/IconPerks_makeYourChoice.png/revision/latest/scale-to-width-down/96?cb=20180123224326)
![Perks (2010) Perks (2010)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/64?cb=20170625095547)
![Perks (2011) Perks (2011)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/96?cb=20170625095547)
![Perks (2012) Perks (2012)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4f/IconHelpLoading_hook.png/revision/latest/scale-to-width-down/32?cb=20170625095547)
- Causes the unhooking Survivor to scream and reveal their location to you.
- Causes them to suffer from the Exposed
Status Effect for 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young
![Perks (2016) Perks (2016)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c7/K11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192144)
![Perks (2017) Perks (2017)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/36/IconPerks_mercilessStorm.png/revision/latest/scale-to-width-down/96?cb=20220216120012)
- Whenever a Generator
is repaired to 90%, Survivors repairing it are faced with continuous Skill Checks
.
- If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.
![Perks (2024) Perks (2024)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e2/K27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192348)
![Perks (2025) Perks (2025)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0f/IconPerks_mindbreaker.png/revision/latest/scale-to-width-down/96?cb=20190903175217)
All Survivors repairing a Generator
suffer from the following afflictions:
- Incurs the Blindness
and Exhausted
Status Effects for the duration of the Repair action.
- If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
- Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
![Perks (2038) Perks (2038)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/K17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183602)
![Perks (2039) Perks (2039)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/60/IconPerks_monitorAndAbuse.png/revision/latest/scale-to-width-down/96?cb=20170511153248)
- Increases the base value of your Terror Radius
by 6/7/8 metres for the entire Trial.
Whenever you are not in a Chase with a Survivor, the following effect applies:
- Reduces your Terror Radius by 12/14/16 metres.
"It's time for your treatment!" — Herman Carter, The Doctor
![Perks (2043) Perks (2043)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/K07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191649)
![Perks (2044) Perks (2044)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/33/IconPerks_nemesis.png/revision/latest/scale-to-width-down/96?cb=20191126213602)
- Any Survivor who blinds you or stuns you using a Pallet
or a Locker
becomes the Obsession
.
- Anytime your Obsession
switches to another Survivor
by any means, that Survivor then suffers from the Oblivious
Status Effect for 40/50/60 seconds and their Aura
is revealed to you for 4 seconds.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9
![Perks (2066) Perks (2066)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c5/K18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192610)
![Perks (2067) Perks (2067)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bb/IconPerks_noWayOut.png/revision/latest/scale-to-width-down/96?cb=20210302172337)
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
- When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity
blocks both Exit Gate Switches
for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak
![Perks (2077) Perks (2077)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3e/K23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192915)
![Perks (2078) Perks (2078)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/29/IconPerks_nowhereToHide.png/revision/latest/scale-to-width-down/96?cb=20221102143126)
Your anger forces Survivors to reveal themselves.
Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
![Perks (2088) Perks (2088)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/44/K30_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193151)
![Perks (2089) Perks (2089)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a1/IconPerks_oppression.png/revision/latest/scale-to-width-down/96?cb=20201112095043)
Performing the Damage Generator Action on a Generator activates Oppression:
- Causes up to 3 additional Generators to also start regressing.
- Triggers a difficult Skill Check
on all Survivors currently repairing one of those Generators.
Oppression has a cool-down of 120/100/80 seconds.
"Damn them as they would damn us." — Charlotte Deshayes
![Perks (2096) Perks (2096)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/03/K22_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192835)
![Perks (2097) Perks (2097)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c3/IconPerks_overcharge.png/revision/latest/scale-to-width-down/96?cb=20170511153315)
Performing the Damage Generator Action on a Generator applies Overcharge:
- The next Survivor interacting with that Generator is faced with a difficult Skill Check
.
- Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
- Increases the Regression speed from 85% to 130% over the next 30 seconds.
![Perks (2104) Perks (2104)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/K07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191649)
![Perks (2105) Perks (2105)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9a/IconPerks_overwhelmingPresence.png/revision/latest/scale-to-width-down/96?cb=20170511153235)
Survivors within your Terror Radius suffer from inefficiency:
- When using an Item
, its Depletion rate is increased by 80/90/100 %.
![Perks (2112) Perks (2112)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ad/K07_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191649)
![Perks (2113) Perks (2113)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/18/IconPerks_playWithYourFood.png/revision/latest/scale-to-width-down/96?cb=20161023113758)
![Perks (2114) Perks (2114)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/64?cb=20170907150350)
![Perks (2115) Perks (2115)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/96?cb=20170907150350)
![Perks (2116) Perks (2116)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/32?cb=20170907150350)
- Each Token applies a stack-able 3/4/5 % Haste
Status Effect, up to a maximum of 9/12/15 %.
- Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.
Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.
"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis
![Perks (2120) Perks (2120)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/04/K05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211938)
![Perks (2121) Perks (2121)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0f/IconPerks_popGoesTheWeasel.png/revision/latest/scale-to-width-down/96?cb=20180529205138)
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
- Performing the Damage Generator Action on a Generator
instantly regresses it by -20% of its current Progression
- Normal Generator Regression applies afterwards.
![Perks (2125) Perks (2125)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e1/K12_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192149)
![Perks (2126) Perks (2126)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/73/IconPerks_predator.png/revision/latest/scale-to-width-down/96?cb=20160605205037)
- The Scratch Marks
left by Survivors
spawn slightly/moderately/considerably closer together.
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook
![Perks (2133) Perks (2133)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0d/K02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190257)
![Perks (2134) Perks (2134)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a2/IconPerks_rancor.png/revision/latest/scale-to-width-down/96?cb=20180828172949)
![Perks (2135) Perks (2135)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/64?cb=20170625095337)
![Perks (2136) Perks (2136)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/96?cb=20170625095337)
![Perks (2137) Perks (2137)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/32?cb=20170625095337)
- Reveals your Aura
to the Obsession
for 5/4/3 seconds.
- All Survivors' locations are revealed to you for 3 seconds.
Once the Exit Gates are powered, the following effects apply:
- You are granted the ability to kill the Obsession by your own hand.
- The Obsession suffers from a permanent Exposed
Status Effect.
You can only be obsessed with one Survivor at a time.
![Perks (2150) Perks (2150)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b0/K13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192259)
![Perks (2151) Perks (2151)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d4/IconPerks_rapidBrutality.png/revision/latest/scale-to-width-down/96?cb=20230808160213)
- You can no longer gain the Bloodlust
Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5% Haste
Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas
![Perks (2158) Perks (2158)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/dc/K33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155834)
![Perks (2159) Perks (2159)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/62/IconPerks_rememberMe.png/revision/latest/scale-to-width-down/96?cb=20171026225659)
![Perks (2160) Perks (2160)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/64?cb=20170907150350)
![Perks (2161) Perks (2161)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/96?cb=20170907150350)
![Perks (2162) Perks (2162)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/32?cb=20170907150350)
![Perks (2163) Perks (2163)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/64?cb=20191126191136)
![Perks (2164) Perks (2164)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/96?cb=20191126191136)
![Perks (2165) Perks (2165)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/70/IconStatusEffects_healing.png/revision/latest/scale-to-width-down/32?cb=20191126191136)
- Increases the Opening time for both Exit Gates
by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
- The Obsession is exempt from this penalty.
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
![Perks (2169) Perks (2169)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/f/f7/K10_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192458)
![Perks (2170) Perks (2170)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6a/IconPerks_saveTheBestForLast.png/revision/latest/scale-to-width-down/96?cb=20161023113950)
![Perks (2171) Perks (2171)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/64?cb=20170907150350)
![Perks (2172) Perks (2172)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/96?cb=20170907150350)
![Perks (2173) Perks (2173)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/af/IconHelp_obsession.png/revision/latest/scale-to-width-down/32?cb=20170907150350)
- Grants a stack-able -4% Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
- When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.
You can only be obsessed with one Survivor at a time.
"Death has come to your little town, Sheriff." — Dr Sam Loomis
![Perks (2174) Perks (2174)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/04/K05_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230830211938)
![Perks (2175) Perks (2175)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1c/IconPerks_scourgeHookFloodsOfRage.png/revision/latest/scale-to-width-down/96?cb=20220216120003)
![Perks (2176) Perks (2176)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (2177) Perks (2177)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (2178) Perks (2178)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- The Auras of all other Survivors are revealed for 5/6/7 seconds.
![Perks (2182) Perks (2182)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/e2/K27_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192348)
![Perks (2183) Perks (2183)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/26/IconPerks_scourgeHookGiftOfPain.png/revision/latest/scale-to-width-down/96?cb=20210819105650)
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- The Survivor suffers from the Haemorrhage
and Mangled
Status Effects for 90 seconds.
- Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.
"We will tear your soul apart." — Pinhead
![Perks (2193) Perks (2193)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/35/K25_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185010)
![Perks (2194) Perks (2194)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9a/IconPerks_scourgeHookHangmansTrick.png/revision/latest/scale-to-width-down/96?cb=20180123224254)
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
of Scourge Hooks are revealed to you in white.
- Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook
.
- While carrying a Survivor, the Auras
of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.
"No excuses, no equivocations... No crying." — Amanda Young
![Perks (2204) Perks (2204)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c7/K11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192144)
![Perks (2205) Perks (2205)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/91/IconPerks_scourgeHookMonstrousShrine.png/revision/latest/scale-to-width-down/96?cb=20160605205014)
At the start of the Trial, 4 random Hooks, as well as the 4 Basem*nt Hooks, are changed into Scourge Hooks:
- The Auras
of Scourge Hooks are revealed to you in white.
- Accelerates the Sacrifice Process by 10/15/20 %.
![Perks (2209) Perks (2209)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/7/79/IconPerks_scourgeHookPainResonance.png/revision/latest/scale-to-width-down/96?cb=20211109180802)
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
of Scourge Hooks are revealed to you in white.
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
- The Generator
with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
- Normal Generator Regression applies afterwards.
- All Survivors repairing that Generator will scream, but not reveal their location.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
![Perks (2216) Perks (2216)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/19/K26_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725191825)
![Perks (2217) Perks (2217)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d8/IconPerks_septicTouch.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
- Whenever a Survivor
performs a Healing action while they are inside your Terror Radius
, that Survivor suffers from the Blindness
and Exhausted
Status Effects
- These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
![Perks (2230) Perks (2230)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/49/K28_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705193055)
![Perks (2231) Perks (2231)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/ac/IconPerks_shadowborn.png/revision/latest/scale-to-width-down/96?cb=20160605205118)
- When blinded by any means, you are granted a 6/8/10 % Haste
Status Effect for 10 seconds.
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
![Perks (2235) Perks (2235)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0d/K02_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190257)
![Perks (2236) Perks (2236)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/aa/IconPerks_shatteredHope.png/revision/latest/scale-to-width-down/96?cb=20220518112819)
- Instead of snuffing Boon Totems
you destroy them.
- Destroying a Boon Totem this way reveals the Auras
of all Survivors that were within its range at that moment for 6/7/8 seconds.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook
![Perks (2243) Perks (2243)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/5a/IconPerks_sloppyButcher.png/revision/latest/scale-to-width-down/96?cb=20160605205130)
- Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage
and Mangled
Status Effects for 70/80/90 seconds.
- Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
- Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25%.
![Perks (2250) Perks (2250)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b1/IconPerks_spiesFromTheShadows.png/revision/latest/scale-to-width-down/96?cb=20160605205141)
- Whenever you are within 20/28/36 metres of a Crow
that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.
Spies from the Shadows has a cool-down of 5 seconds between alerts.
"In the shadows they torment, scarring our minds with each scream."
![Perks (2254) Perks (2254)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a6/IconPerks_spiritFury.png/revision/latest/scale-to-width-down/96?cb=20180828172940)
After performing the Break Action on dropped Pallets4/3/2 times, Spirit Fury activates:
- Instantly breaks the next Pallet being dropped on you.
- The normal Stun penalty applies afterwards, unless it is mitigated by other effects.
"Fury is her blood."
![Perks (2258) Perks (2258)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b0/K13_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192259)
![Perks (2259) Perks (2259)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6e/IconPerks_starstruck.png/revision/latest/scale-to-width-down/96?cb=20210302172426)
When carrying a Survivor, Starstruck activates:
- Survivors suffer from the Exposed
Status Effect while in your Terror Radius
.
- The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.
After hooking or dropping the carried Survivor, Starstruck deactivates:
- The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
"Enjoy this moment, few get so close." — Ji-Woon Hak
![Perks (2266) Perks (2266)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3e/K23_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192915)
![Perks (2267) Perks (2267)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/32/IconPerks_stridor.png/revision/latest/scale-to-width-down/96?cb=20160820085653)
- Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
- Increases the volume of Survivors' regular breathing by 0/0/25 %.
"If you do not stop and catch your breath... she will."
![Perks (2268) Perks (2268)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/K04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185442)
![Perks (2269) Perks (2269)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4a/IconPerks_superiorAnatomy.png/revision/latest/scale-to-width-down/96?cb=20220815051818)
When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:
- Increases your Vaulting speed by 30/35/40 % the next time you vault a Window
.
Superior Anatomy has a cool-down of 30 seconds.
![Perks (2273) Perks (2273)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/87/K29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192132)
![Perks (2274) Perks (2274)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/3b/IconPerks_surge.png/revision/latest/scale-to-width-down/96?cb=20190903175259)
Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators
within 32 metres of your location instantly explode and start regressing.
- Instantly regresses affected Generators by 6/7/8 %.
![Perks (2281) Perks (2281)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/K17_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705183602)
![Perks (2282) Perks (2282)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/e/eb/IconPerks_surveillance.png/revision/latest/scale-to-width-down/96?cb=20180123224351)
The Auras of regressing Generators
are highlighted in white.
- If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young
![Perks (2289) Perks (2289)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c7/K11_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192144)
![Perks (2290) Perks (2290)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bb/IconPerks_thwack.png/revision/latest/scale-to-width-down/96?cb=20230218135321)
After hooking a Survivor, THWACK! activates:
- The next time you break a Breakable Wall
or a Pallet
, all Survivors within 28/30/32 metres of your location will scream and reveal their Aura
for 4 seconds.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
![Perks (2300) Perks (2300)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/58/K31_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192423)
![Perks (2301) Perks (2301)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/4/4c/IconPerks_terminus.png/revision/latest/scale-to-width-down/96?cb=20220815051853)
Once the Exit Gates are powered, Terminus activates:
![Perks (2311) Perks (2311)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/87/K29_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230725192132)
![Perks (2312) Perks (2312)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/2/2a/IconPerks_territorialImperative.png/revision/latest/scale-to-width-down/96?cb=20170727160846)
Whenever you are farther than 24 metres from the Basem*nt while a Survivor enters it, Territorial Imperative activates:
- The Aura
of that Survivor is revealed to you for 4/5/6 seconds.
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."
![Perks (2319) Perks (2319)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/1a/K08_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191247)
![Perks (2320) Perks (2320)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a2/IconPerks_thanatophobia.png/revision/latest/scale-to-width-down/96?cb=20160820090639)
- Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
- Increases the Action Speed penalty by a further 12%, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.
"She plays with us and revels in our pain."
![Perks (2321) Perks (2321)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/3/31/K04_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705185442)
![Perks (2322) Perks (2322)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/b8/IconPerks_thrillingTremors.png/revision/latest/scale-to-width-down/96?cb=20190606094359)
![Perks (2323) Perks (2323)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/64?cb=20170907141947)
![Perks (2324) Perks (2324)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/96?cb=20170907141947)
![Perks (2325) Perks (2325)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a9/IconHelp_entity.png/revision/latest/scale-to-width-down/32?cb=20170907141947)
After picking up a Survivor, all Generators
not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
- The Auras
of blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face
![Perks (2335) Perks (2335)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bd/K16_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705191613)
![Perks (2336) Perks (2336)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d9/IconPerks_tinkerer.png/revision/latest/scale-to-width-down/96?cb=20160605205204)
![Perks (2337) Perks (2337)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/64?cb=20170625095337)
![Perks (2338) Perks (2338)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/96?cb=20170625095337)
![Perks (2339) Perks (2339)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c4/IconHelpLoading_generators.png/revision/latest/scale-to-width-down/32?cb=20170625095337)
- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable
Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
![Perks (2343) Perks (2343)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a3/K03_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190303)
![Perks (2344) Perks (2344)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/94/IconPerks_trailOfTorment.png/revision/latest/scale-to-width-down/96?cb=20200526201821)
Performing the Damage Generator Action on a Generator activates Trail of Torment:
- Grants the Undetectable
Status Effect until the Generator stops regressing.
- The Aura
of the damaged Generator is revealed to all Survivors in yellow.
Trail of Torment has a cool-down of 80/70/60 seconds.
![Perks (2354) Perks (2354)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/95/K20_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192739)
![Perks (2355) Perks (2355)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/8a/IconPerks_ultimateWeapon.png/revision/latest/scale-to-width-down/96?cb=20230808160213)
When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.
- This causes them to suffer from the Blindness
Status Effect for 30 seconds.
"I can't lie to you about your chances, but... you have my sympathies." — Ash
![Perks (2362) Perks (2362)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/dc/K33_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230808155834)
![Perks (2363) Perks (2363)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/91/IconPerks_unbound.png/revision/latest/scale-to-width-down/96?cb=20240220182527)
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
- Grants a +5% Haste
Status Effect for 10 seconds after vaulting a Window
.
- This effect cannot stack with itself.
![Perks (2370) Perks (2370)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/K35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184842)
![Perks (2371) Perks (2371)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/1/11/IconPerks_undone.png/revision/latest/scale-to-width-down/96?cb=20240220182527)
Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a Generator consumes all accumulated Tokens and applies the following effects:
- Instantly regresses the damaged Generator by -1% per Token of its total Progression.
- Blocks the damaged Generator for 1 second per Token.
- Causes the damaged Generator to start regressing once it becomes unblocked.
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943
![Perks (2378) Perks (2378)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/K35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184842)
![Perks (2379) Perks (2379)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/0/0c/IconPerks_unforeseen.png/revision/latest/scale-to-width-down/96?cb=20240220182528)
Performing the Damage Generator Action on a Generator applies Unforeseen for 22/26/30 seconds:
- Transfers your Terror Radius
to the damaged Generator and sets its range to 32 metres.
- Grants the Undetectable
Status Effect.
![Perks (2389) Perks (2389)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/cb/K35_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240227184842)
![Perks (2390) Perks (2390)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/a/a4/IconPerks_unnervingPresence.png/revision/latest/scale-to-width-down/96?cb=20160605205217)
Survivors repairing or healing within your Terror Radius
suffer from the following effects:
- Increases the Trigger odds of Skill Check
by 10%.
- Decreases the Success zone of Skill Checks by 40/50/60 %.
"Its presence befalls us."
![Perks (2400) Perks (2400)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/9/9f/K01_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705190250)
![Perks (2401) Perks (2401)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/5/57/IconPerks_unrelenting.png/revision/latest/scale-to-width-down/96?cb=20160605205223)
- Reduces the Cool-down of missed Basic Attacks by 20/25/30 %.
![Perks (2402) Perks (2402)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/de/IconPerks_weaveAttunement.png/revision/latest/scale-to-width-down/96?cb=20240514174206)
Whenever an Item is depleted for the first time, it is automatically dropped:
- The Auras
of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
- Causes Survivors picking up a Survivor Item to suffer from the Oblivious
Status Effect for 20/25/30 seconds.
![Perks (2412) Perks (2412)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/8/82/K36_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20240517065338)
![Perks (2413) Perks (2413)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/b/bb/IconPerks_whispers.png/revision/latest/scale-to-width-down/96?cb=20160605205234)
- Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the Entity
.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
![Perks (2417) Perks (2417)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/d/d3/IconPerks_zanshinTactics.png/revision/latest/scale-to-width-down/96?cb=20191126213608)
You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls
, Pallets
, and Windows
are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
![Perks (2430) Perks (2430)](https://i0.wp.com/static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/c/c5/K18_charSelect_portrait.png/revision/latest/scale-to-width-down/73?cb=20230705192610)
Please refer to the Sub-Article in order to see the various changes to Perks as a mechanic throughout Dead by Daylight's history: