Perks (2024)

There are currently 261 Perks featured in Dead by Daylight.

Perks are an essential Game Mechanic in Dead by Daylight and a type of Unlockable that is tied to the BloodwebPerks (1)Perks (2)Perks (3).

When equipped in one of up to 4 Perk Slots in their Load-OutPerks (4)Perks (5)Perks (6), Perks provide the Character with special abilities in a Trial.

A Character can be equipped with up to 4 Perks at once, given that all Perk Slots are unlocked, which depends on their Level.

All Characters start off with just one Perk Slot unlocked and will unlock Perk Slots 2, 3, 4 by progressing them to Levels 5, 10, 15.

Like all Unlockables, Perks spawn randomly in the Bloodweb and can be purchased from that with BloodpointsPerks (7)Perks (8)Perks (9).

The only exception to this are the Tier I version of the 3 Unique Perks each Character comes with, those are unlocked from the start and available in their Load-OutPerks (10)Perks (11)Perks (12).

Each Perk comes in 3 versions that slightly differ from each other.

These version are referred to as Perk Tiers.
In general, the higher a Perk's Tier, the stronger its effect.

The current Tier of a Perk is indicated by markings (referred to as "Pips") at the top-right side on their icon and also by a Perk's rarity:

Purchasing a higher-tiered version of a Perk from the Bloodweb will automatically replace the lower-tiered version in a Character's inventory.

General Perks are Dead by Daylight's default Perks. There are currently 27 General Perks.

General Perks randomly spawn in the Bloodweb of all Characters and are available to all Players from the very beginning.

Please refer to the Sub-Article in order to all General Perks that are currently available in Dead by Daylight:

In addition to the aforementioned General Perks, each Character has 3 Unique Perks that, as the name implies, initially spawn in their own Bloodweb only and not in that of other Characters.

Each Character already owns the Tier I of their Unique Perks and can immediately select them in their Load-OutPerks (13)Perks (14)Perks (15).
Additionally, they can find the Tier II and subsequently the Tier III version of those Perks at random in their Bloodweb.

Please refer to the Sub-Article in order to view all Unique Perks, and their associated Characters, that are currently available in Dead by Daylight:

In order for other Characters to gain access to the Unique Perks of others, those Perks must first be unlocked through prestiging the original Character:

Alternatively, a Character's Unique Perks can also be bought from the Shrine of SecretsPerks (16)Perks (17)Perks (18) for Iridescent ShardsPerks (19)Perks (20)Perks (21) and thus be unlocked that way.

It should be noted that once the Unique Perks have been unlocked, they will act like General Perks and become completely independent of the original Character they belonged to.
Contrary to the popular belief amongst many new Players, one does not have to obtain Tier II of say Self-CarePerks (22)Perks (23)Perks (24) on Claudette MorelPerks (25)Perks (26)Perks (27), before that same Tier can appear in the Bloodweb of say Dwight FairfieldPerks (28)Perks (29)Perks (30).

It should also be noted that if Character A's current BloodwebPerks (31)Perks (32)Perks (33) contains Tier III of a Unique Perk of Character B, who has not reached Prestige 3 yet, prestiging Character B to Prestige 3 will automatically replace the Perk in Character A's Bloodweb with another random Perk in its stead.
The same applies to Character A's Bloodweb containing the Perk at Tier II and Character B being prestiged to Prestige 2.
However, should Character A not have any other Perks left to obtain from the Bloodweb, a completely new Bloodweb will be regenerated instead.

Boon Perks are unique to Survivors.

Boon Perks allow Survivors to bless a Totem and imbue it with extraordinary powers that benefit all Survivors within its activation radius.

Hex Perks are unique to Killers.

Hex Perks curse a Totem and imbue it with debilitating powers that cause Survivors to suffer from negative effects.

Invocation Perks are unique to Survivors.

Invocation Perks allow Survivors to initiate a ritual near a circle located inside the Basem*ntPerks (34)Perks (35)Perks (36).

Obsession Perks are available to both Killers and Survivors.

Obsession Perks unlock special effects when the Killer and the Survivor they are obsessed with interact with one another, or avoid interaction on purpose.

Scourge Hook Perks are unique to Killers.

Scourge Hook Perks imbue a given number of Hooks with debilitating powers that affect the Survivors that are hooked onto them with negative effects.

Teamwork Perks are unique to Survivors.

Teamwork Perks provide two Survivors with special benefits while they remain physically close to one another after completing a Healing action.

IconNameDescriptionCharacterPerks (37)Ace in the HoleLady Luck always seems to be throwing something good your way.

When retrieving an ItemPerks (38)Perks (39)Perks (40) from a ChestPerks (41)Perks (42)Perks (43), there is a chance an Add-onPerks (44)Perks (45)Perks (46) will be attached to it.

  • 100% chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
Perks (47)Perks (48)AdrenalineYou are fuelled by unexpecting energy when on the verge of escape.Once the Exit GatesPerks (49)Perks (50)Perks (51) are powered, Adrenaline activates:
  • Instantly heal the equivalent of 1 Health StatePerks (52)Perks (53)Perks (54).
  • Grants a +50% HastePerks (55)Perks (56)Perks (57) Status Effect for 3 seconds.

Adrenaline ignores an existing ExhaustedPerks (58)Perks (59)Perks (60) Status Effect , but causes it for 60/50/40 seconds.

Meg
Perks (61)Perks (62)AftercareUnlocks potential in your Aura-reading ability.

The AurasPerks (63)Perks (64)Perks (65) of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
Perks (66)Perks (67)AlertYour acute senses are on high alert.

Whenever the Killer performs the Break or Damage action, Alert triggers:

  • Their AuraPerks (68)Perks (69)Perks (70) is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng MinFeng
Perks (71)Perks (72)Any Means NecessaryYou stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the AurasPerks (73)Perks (74)Perks (75) of all dropped but not yet destroyed PalletsPerks (76)Perks (77)Perks (78) in the environment.
"I'll hit you with everything I've got. Then I'll do it again." — Yui KimuraYui
Perks (79)Perks (80)AppraisalYou have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestPerks (81)Perks (82)Perks (83) has already been opened, consume 1 Token to rummage through it for an ItemPerks (84)Perks (85)Perks (86).
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
Perks (87)Perks (88)AutodidactYou start the Trial with a Progression penalty of -25% for succeeding a Good Skill CheckPerks (89)Perks (90)Perks (91) while healing another SurvivorPerks (92)Perks (93)Perks (94).
  • Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
  • Each Token grants a stack-able Progression bonus of +15% for succeeding a Good Skill Check while healing another Survivor.
  • Suppresses Great Skill Checks while healing another Survivor.

Autodidact remains inactive while healing another Survivor using a Med-KitPerks (95)Perks (96)Perks (97).

"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
Perks (98)Perks (99)BabysitterWhile you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a SurvivorPerks (100)Perks (101)Perks (102), the AuraPerks (103)Perks (104)Perks (105) of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:

"I promised to keep you sh*theads safe, and that's exactly what I plan on doing." — Steve HarringtonSteve
Perks (115)Perks (116)Background PlayerYou are not usually the centre of attention and in some cases, this can be a good thing.

When another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50% HastePerks (117)Perks (118)Perks (119) Status Effect for 5 seconds.
Background Player causes the ExhaustedPerks (120)Perks (121)Perks (122) Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

Renato
Perks (123)Perks (124)Balanced LandingYour agility and cat-like relexes are incomparable.

When falling from height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75%.
  • Suppresses all noises associated with falling.
  • Grants a +50% HastePerks (125)Perks (126)Perks (127) Status Effect for 3 seconds upon landing.
Balanced Landing causes the ExhaustedPerks (128)Perks (129)Perks (130) Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Nea
Perks (131)Perks (132)Bardic InspirationIt's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.
  • 2 - 10: Skill ChecksPerks (133)Perks (134)Perks (135) grant +1% Progression.
  • 11 - 19: Skill Checks grant +2% Progression.
  • 20: Skill Checks grant +3% Progression.
Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

Aestri
Perks (136)Perks (137)Better TogetherYou seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorPerks (138)Perks (139)Perks (140), its AuraPerks (141)Perks (142)Perks (143) is revealed in yellow to all other Survivors located within 32 metres.
  • If the KillerPerks (144)Perks (145)Perks (146) downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
Perks (147)Perks (148)Better than NewYou are an expert in combat medicine.

Patients leave your care reinvigorated.

Upon completing a Healing action on another SurvivorPerks (149)Perks (150)Perks (151), they benefit from the following effect until the next time they take damage:

  • Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16 %.
Rebecca
Perks (152)Perks (153)Bite the BulletPain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorPerks (154)Perks (155)Perks (156), Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy

Leon
Perks (160)Perks (161)Blast MineWhen direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsPerks (162)Perks (163)Perks (164) for a total of 50%, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasPerks (165)Perks (166)Perks (167) of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
Perks (168)Perks (169)Blood PactIt is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When either you or the ObsessionPerks (170)Perks (171)Perks (172) become injured by any means, Blood Pact activates:

  • Your AurasPerks (173)Perks (174)Perks (175) are constantly revealed to one another.
    • Completing a Healing Action on the ObsessionPerks (176)Perks (177)Perks (178) or having them complete one on yourself, grants both of you a 5/6/7 % HastePerks (179)Perks (180)Perks (181) Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
  • Blood Pact deactivates after leaving this radius.

Blood Pact is temporarily disabled if you yourself are the ObsessionPerks (182)Perks (183)Perks (184).

Reduces the Odds of becoming the initial Obsession of the Killer by -100%.
The Killer can only be obsessed with one Survivor at a time.

Cheryl
Perks (185)Perks (186)Blood RushYour mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

Once you are one Hook away from instant death, Blood Rush activates:

  • Press the Active Ability button to lose a Health StatePerks (187)Perks (188)Perks (189) and instantly recover from the ExhaustedPerks (190)Perks (191)Perks (192) Status Effect.
  • Causes the BrokenPerks (193)Perks (194)Perks (195) Status Effect for 28/24/20 seconds, while you are automatically healing back to HealthyPerks (196)Perks (197)Perks (198).
  • Cancels the healing effect upon taking damage.

Blood Rush is disabled for the remainder of the Trial after use.

"Just gotta... push through!" — Renato Lyra

Renato
Perks (199)Perks (200)Boil OverYou are a battler and do everything to escape a foe's grasp.

While being carried by the KillerPerks (201)Perks (202)Perks (203), the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Suppresses the ability of the Killer to read the AurasPerks (204)Perks (205)Perks (206) of all HooksPerks (207)Perks (208)Perks (209) within 16 metres.
  • Grants +33% of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"
Kate
Perks (210)Perks (211)BondUnlocks potential in your Aura-reading ability:
  • The AurasPerks (212)Perks (213)Perks (214) of all other SurvivorsPerks (215)Perks (216)Perks (217) within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
Perks (218)Perks (219)Boon: Circle of HealingA Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemPerks (220)Perks (221)Perks (222).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Increases Altruistic Healing speeds by 50/75/100 % when not using a Med-KitPerks (223)Perks (224)Perks (225).
  • If a Survivor is injured, their AuraPerks (226)Perks (227)Perks (228) will be revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
Perks (229)Perks (230)Boon: Dark TheoryYour obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemPerks (231)Perks (232)Perks (233).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 2% HastePerks (234)Perks (235)Perks (236) Status Effect.
  • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.Yoichi
Perks (237)Perks (238)Boon: ExponentialWhen it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemPerks (239)Perks (240)Perks (241).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StatePerks (242)Perks (243)Perks (244).
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Jonah
Perks (245)Perks (246)Boon: IlluminationYour keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemPerks (247)Perks (248)Perks (249).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Alan
Perks (259)Perks (260)Boon: Shadow StepA Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemPerks (261)Perks (262)Perks (263).
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch MarksPerks (264)Perks (265)Perks (266) are suppressed.
  • AurasPerks (267)Perks (268)Perks (269) are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
Perks (270)Perks (271)Borrowed TimeYou are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their EndurancePerks (272)Perks (273)Perks (274) Status Effect by 6/8/10 seconds.
  • Extends the duration of their HastePerks (275)Perks (276)Perks (277) Status Effect by 10 seconds.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill OverbeckBill
Perks (278)Perks (279)Botany KnowledgeYou transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.
  • Reduces the Healing efficiency of Med-KitsPerks (280)Perks (281)Perks (282) by -20%.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Claudette
Perks (283)Perks (284)BreakdownEach time you are unhooked or unhook yourself, the HookPerks (285)Perks (286)Perks (287) breaks and the Killer's AuraPerks (288)Perks (289)Perks (290) is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
Perks (291)Perks (292)BreakoutYou kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 5 metres of a carried SurvivorPerks (293)Perks (294)Perks (295), the following benefits apply:

  • Grants a 5/6/7 % HastePerks (296)Perks (297)Perks (298) Status Effect.
  • Increases the Wiggle speed of the carried Survivor by +25%.

Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

Yui
Perks (299)Perks (300)Buckle UpUnlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying StatePerks (301)Perks (302)Perks (303), Buckle Up activates:

  • The AuraPerks (304)Perks (305)Perks (306) of the Killer is revealed to the both of you.
  • Completing a Healing Action on the dying Survivor suppresses their Scratch MarksPerks (307)Perks (308)Perks (309) and grants them a +50% HastePerks (310)Perks (311)Perks (312) Status Effect for 3/4/5 seconds.
Buckle Up does not cause the ExhaustedPerks (313)Perks (314)Perks (315) Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
Perks (316)Perks (317)Built to LastYou know how to get the most out of your tools.

Hiding inside a LockerPerks (318)Perks (319)Perks (320) for 14/13/12 seconds while carrying a depleted ItemPerks (321)Perks (322)Perks (323) will replenish its Charges to 99%.
Each use of Built to Last reduces this percentage by -33%.
"Architecture is the soul of civilisation." — Felix Richter

Felix
Perks (324)Perks (325)Calm SpiritAnimals seem to trust you as they often stay calm in your presence.
  • Prevents CrowsPerks (326)Perks (327)Perks (328) from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from any cause at all times.
  • Suppresses all noises related to unlocking ChestsPerks (329)Perks (330)Perks (331), and cleansing or blessing TotemsPerks (332)Perks (333)Perks (334).
    • Reduces their Interaction speed by 40/35/30 %.
Jake
Perks (335)Perks (336)CamaraderieLife has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve HarringtonSteve
Perks (337)Perks (338)Champion of LightThe glow of the Flashlight looks a little different, feels a little warmer.

Shining a FlashlightsPerks (339)Perks (340)Perks (341) applies the following effect:

  • Grants a +50% HastePerks (342)Perks (343)Perks (344) Status Effect.
Successfully blinding the Killer by any means causes them to suffer from a -20% HinderedPerks (345)Perks (346)Perks (347) Status Effect for 6 seconds.
  • This effect cannot stack.
Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

Alan
Perks (348)Perks (349)Chemical TrapIn the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsPerks (350)Perks (351)Perks (352) for a total of 70/60/50 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound that slows them by -50% for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasPerks (353)Perks (354)Perks (355) of Trapped Pallets are revealed to all Survivors in yellow.

Ellen
Perks (356)Perks (357)ClairvoyanceThere is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse or bless a TotemPerks (358)Perks (359)Perks (360), Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela ReidMikaela
Perks (379)Perks (380)Corrective ActionYou quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill CheckPerks (381)Perks (382)Perks (383), up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes -1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Jonah
Perks (384)Perks (385)CounterforceYou know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsPerks (386)Perks (387)Perks (388) 20% faster.

  • Gain another, stack-able 20% Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraPerks (389)Perks (390)Perks (391) of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
Perks (392)Perks (393)Cut LooseYou get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Thalita
Perks (394)Perks (395)Dance With MeWhen performing a Rush Vault action or when rushing out of a LockerPerks (396)Perks (397)Perks (398), you will not leave any Scratch MarksPerks (399)Perks (400)Perks (401) for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Kate
Perks (402)Perks (403)Dark SenseUnlocks potential in your Aura-reading ability:

Each time a GeneratorPerks (404)Perks (405)Perks (406)is completed, Dark Sense activates:

  • The AuraPerks (407)Perks (408)Perks (409) of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of your location, after which Dark Sense deactivates.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes.AllPerks (410)Dead HardYou can take a beating.

When you are injured, and Dead Hard is active, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the EndurancePerks (411)Perks (412)Perks (413) Status Effect for 0.5 seconds.
Dead Hard activates after you are rescued from a HookPerks (414)Perks (415)Perks (416) or after you unhook yourself, and deactivates after use.

Dead Hard causes the ExhaustedPerks (417)Perks (418)Perks (419) Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

David
Perks (420)Perks (421)DeadlineDesperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured StatePerks (422)Perks (423)Perks (424), Deadline activates:

  • Increases the Odds of triggering Skill ChecksPerks (425)Perks (426)Perks (427) by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50%.

"The night had been one desperate situation after another." — Departure

Alan
Perks (428)Perks (429)DeceptionYour adventurous lifestyle requires moments of crafty misdirection.

Interacting with a LockerPerks (430)Perks (431)Perks (432) while holding the Sprint button has the following effects:

  • You do not enter the Locker.
  • The Locker's doors swing open and close swiftly, feining a Survivor entering it.
  • Triggers a Loud Noise Notification at the Locker's location, feining a Survivor rushing to enter it.
  • Suppresses the creation of Scratch MarksPerks (433)Perks (434)Perks (435) and Pools of BloodPerks (436)Perks (437)Perks (438) for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.Élodie
Perks (439)Perks (440)Decisive StrikeUsing whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill CheckPerks (441)Perks (442)Perks (443) to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.
  • Causes you to become the next ObsessionPerks (444)Perks (445)Perks (446).
Decisive Strike is deactivated prematurely when the Exit GatesPerks (447)Perks (448)Perks (449) are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases the Odds of becoming the initial Obsession of the Killer by +100%.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Laurie
Perks (450)Perks (451)Déjà VuUnlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasPerks (452)Perks (453)Perks (454) of the 3 GeneratorsPerks (455)Perks (456)Perks (457), who are currently in closest proximity to one another, are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.
  • If you are holding a MapPerks (458)Perks (459)Perks (460), all Generators revealed by Déjà Vu are automatically added to it.
.AllPerks (461)DeliveranceAfter performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Grants the ability to successfully unhook yourself.
  • After successfully unhooking yourself, you suffer from the BrokenPerks (462)Perks (463)Perks (464) Status Effect for 100/80/60 seconds.

Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
Perks (465)Perks (466)Desperate MeasuresYou refuse to fail, even during your darkest hour.
  • Increases your Action speeds in Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
Perks (467)Perks (468)Detective's HunchUnlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasPerks (469)Perks (470)Perks (471) of any GeneratorsPerks (472)Perks (473)Perks (474), ChestsPerks (475)Perks (476)Perks (477), and TotemsPerks (478)Perks (479)Perks (480)within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapPerks (481)Perks (482)Perks (483), any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
Perks (484)Perks (485)DistortionStart the Trial with 3 Tokens.

Whenever the Killer attempts to read your AuraPerks (486)Perks (487)Perks (488), Distortion activates, consuming 1 Token, and the following effects apply:

  • Blocks your Aura from being read for the next 6/8/10 seconds.
  • Suppresses the creation of Scratch MarksPerks (489)Perks (490)Perks (491) for the next 6/8/10 seconds.
For every 30 seconds you are within the Killer's Terror RadiusPerks (492)Perks (493)Perks (494), Distortion recharges 1 Token.

Distortion cannot accumulate more Tokens than its initial count.

Distortion does not activate when you are in the Dying StatePerks (495)Perks (496)Perks (497).

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
Perks (498)Perks (499)DiversionAfter being within the Killer's Terror RadiusPerks (500)Perks (501)Perks (502) for 40/35/30 seconds without being chased, Diversion activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.

The distraction consists of the following:

Diversion deactivates after use and resets its timer.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
Perks (506)Perks (507)DramaturgyWhen people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are HealthyPerks (508)Perks (509)Perks (510), Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25% HastePerks (511)Perks (512)Perks (513) Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the ExposedPerks (514)Perks (515)Perks (516) Status Effect for 12 seconds.
    • Extend the duration of the HastePerks (517)Perks (518)Perks (519) Status Effect for another 2 seconds.
    • Scream, but without notifying the Killer.
    • Receive a random ItemPerks (520)Perks (521)Perks (522) of Rare Rarity, with a random selection of Add-onsPerks (523)Perks (524)Perks (525) attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.

Dramaturgy causes the ExhaustedPerks (526)Perks (527)Perks (528) Status Effect for 60/50/40 seconds.

Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Nicolas
Perks (529)Perks (530)Empathic ConnectionYour presence psychically projects itself to those in danger.
  • Whenever another SurvivorPerks (531)Perks (532)Perks (533) is injured, they can see your AuraPerks (534)Perks (535)Perks (536) when within 32/64/96 metres of your location.
  • You heal other Survivors 10% faster.
Yoichi
Perks (537)Perks (538)EmpathyUnlocks potential in your Aura-reading ability:

Empathy does not reveal the Aura of a Survivor being carried by the KillerPerks (551)Perks (552)Perks (553).

Claudette
Perks (554)Perks (555)Fast TrackSometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Token(s).

  • You consume all accumulated Tokens after a Great Skill CheckPerks (556)Perks (557)Perks (558) on a GeneratorPerks (559)Perks (560)Perks (561).
  • Each Token grants a stack-able 1% Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
Perks (562)Perks (563)FixatedWhen you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch MarksPerks (564)Perks (565)Perks (566).

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
Perks (567)Perks (568)FlashbangYou have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsPerks (569)Perks (570)Perks (571) for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Leon
Perks (578)Perks (579)Flip-FlopYou have an uncanny ability to escape the inevitable.

While in the Dying StatePerks (580)Perks (581)Perks (582), 50% of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the KillerPerks (583)Perks (584)Perks (585).
"Catch ya on the flip-flop." — Ash Williams

Ash
Perks (586)Perks (587)FogwiseIn your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Vittorio
Perks (597)Perks (598)For the PeopleYou risk life and injury for others.

While healthy and healing another Survivor without using a Med-KitPerks (599)Perks (600)Perks (601), press the Active Ability button to activate For the People:

  • Trades 1 Health StatePerks (602)Perks (603)Perks (604) with that Survivor:
    • Instantly heals them to the Injured StatePerks (605)Perks (606)Perks (607), if they were dying or suffering from the Deep WoundPerks (608)Perks (609)Perks (610) Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the BrokenPerks (611)Perks (612)Perks (613) Status Effect for the next 80/70/60 seconds.
  • You become the Killer's ObsessionPerks (614)Perks (615)Perks (616), if not already.

Reduces the Odds of becoming the initial Obsession of the Killer by -100%.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
Perks (617)Perks (618)Friendly CompetitionYou revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5% for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Thalita
Perks (619)Perks (620)Head OnWhen your mind is set, there better be no one standing in your way.

While standing in a LockerPerks (621)Perks (622)Perks (623) for 3 seconds, Head On activates:

  • When rushing out of a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedPerks (624)Perks (625)Perks (626) Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Idle CrowsPerks (627)Perks (628)Perks (629).

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
Perks (630)Perks (631)HopeThe growing odds of a successful escape fill you with hope and give you wings

Once the Exit GatesPerks (632)Perks (633)Perks (634) are powered, Hope activates:

  • Grants a permanent 5/6/7 % HastePerks (635)Perks (636)Perks (637) Status Effect.
"Buckle up, f*ckos! Let's roll." — Nikki, The Lost Tapes.AllPerks (638)HyperfocusYou throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

After hitting a Great Skill CheckPerks (639)Perks (640)Perks (641) while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

  • Increases the Skill Check Trigger odds by +4% per Token.
  • Increases the Skill Check Rotation speed by +4% per Token.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.Rebecca
Perks (642)Perks (643)Inner FocusYou have honed your ability to see through the haze of the Ravage.
  • You can see the Scratch MarksPerks (644)Perks (645)Perks (646) of other Survivors.
  • Whenever another Survivor loses a Health StatePerks (647)Perks (648)Perks (649) within 32 metres of you, the Killer's AuraPerks (650)Perks (651)Perks (652) is revealed to you for 3/4/5 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Haddie
Perks (653)Perks (654)Inner StrengthYou look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemPerks (655)Perks (656)Perks (657), Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a LockerPerks (658)Perks (659)Perks (660) for 10/9/8 seconds when injured or suffering from the Deep WoundPerks (661)Perks (662)Perks (663) Status Effect.
Inner Strength does not activate if you currently suffer from the BrokenPerks (664)Perks (665)Perks (666) Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
Perks (667)Perks (668)Invocation: Weaving SpidersThe place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basem*ntPerks (669)Perks (670)Perks (671) near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraPerks (672)Perks (673)Perks (674) is revealed to all other Survivors and they can join in, accelerating the process by +100%, if they too have an Invocation Perk equipped, or by +50%, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsPerks (675)Perks (676)Perks (677) in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StatePerks (678)Perks (679)Perks (680) from any previous Health State, and suffer from the BrokenPerks (681)Perks (682)Perks (683) Status Effect for the remainder of the Trial.
Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Sable
Perks (684)Perks (685)Iron WillYou are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured StatePerks (686)Perks (687)Perks (688) by 25/50/75 %.

Iron Will cannot be used when suffering from Exhausted, but does not cause the ExhaustedPerks (689)Perks (690)Perks (691) Status Effect.

Jake
Perks (692)Perks (693)KindredUnlocks potential in your Aura-reading ability:

While you are hooked:

  • The AurasPerks (694)Perks (695)Perks (696) of all SurvivorsPerks (697)Perks (698)Perks (699) are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any other Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

.AllPerks (700)LeaderYou are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsPerks (701)Perks (702)Perks (703) in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Survivors can only be affected by one instance of Leader at a time.

Dwight
Perks (704)Perks (705)Left BehindYou will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the AuraPerks (706)Perks (707)Perks (708) of the HatchPerks (709)Perks (710)Perks (711) is revealed to you when you are within 24/28/32 metres.

"I'm not horse-sh*ttin' around. I'm doing this alone!" — Bill Overbeck

Bill
Perks (712)Perks (713)Light-FootedCrossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

Ellen
Perks (714)Perks (715)LightweightYour running is light and soft, making your tracks harder to follow.
  • Reduces the duration of your Scratch MarksPerks (716)Perks (717)Perks (718) by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60%, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

.AllPerks (719)LithePerforming a Rushed Vault triggers Lithe:
  • Grants a +50% HastePerks (720)Perks (721)Perks (722) Status Effect for 3 seconds.

Lithe causes the ExhaustedPerks (723)Perks (724)Perks (725) Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Feng
Perks (726)Perks (727)Low ProfileYou work best alone.

When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor in the Trial, who is not either in the Dying StatePerks (728)Perks (729)Perks (730), hooked, or already dead, Low Profile activates:

Ada
Perks (737)Perks (738)Lucky BreakYou have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StatePerks (739)Perks (740)Perks (741), Lucky Break activates:

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are HealthyPerks (748)Perks (749)Perks (750) or in the Dying StatePerks (751)Perks (752)Perks (753).

"That's not enough to beat me.
Not even close." — Yui Kimura

Yui
Perks (754)Perks (755)Lucky StarYou know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerPerks (756)Perks (757)Perks (758), Lucky Star activates:

  • Suppresses your Grunts of Pain and the creation of Pools of BloodPerks (759)Perks (760)Perks (761) for 10 seconds
Upon exiting the Locker, you benefit from the following effects for 10 seconds:
  • The AurasPerks (762)Perks (763)Perks (764) of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ellen
Perks (765)Perks (766)Made for ThisYou were born to survive, and raised to adapt.

Whenever you are in the Injured StatePerks (767)Perks (768)Perks (769), Made for This activates and you benefit from the following effects:

  • Grants the EndurancePerks (770)Perks (771)Perks (772) Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
  • Grants a 1/2/3 % HastePerks (773)Perks (774)Perks (775) Status Effect while running and also suffering from the Deep WoundPerks (776)Perks (777)Perks (778) Status Effect.
"I didn't come here to be robot food!" — Gabriel SomaGabriel
Perks (779)Perks (780)Mettle of ManEvil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your AuraPerks (781)Perks (782)Perks (783) to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying StatePerks (784)Perks (785)Perks (786).

Increases the Odds of becoming the initial Obsession of the Killer by +100%.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
Perks (787)Perks (788)Mirrored IllusionA familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 50%, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestPerks (789)Perks (790)Perks (791), Exit GatePerks (792)Perks (793)Perks (794), GeneratorPerks (795)Perks (796)Perks (797), or a TotemPerks (798)Perks (799)Perks (800) to spawn a Static Illusion that lasts for 100/110/120 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Aestri
Perks (801)Perks (802)No MitherGo on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenPerks (803)Perks (804)Perks (805) Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodPerks (806)Perks (807)Perks (808) are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StatePerks (809)Perks (810)Perks (811).

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
Perks (812)Perks (813)No One Left BehindIt is inconceivable to leave someone behind.

Once the Exit GatesPerks (814)Perks (815)Perks (816) are powered, No One Left Behind activates:

  • Increases your Action speeds in Healing and Unhooking by 30/40/50 %.
  • Increases the HastePerks (817)Perks (818)Perks (819) Status Effect of Survivors unhooked by you by +7%.
  • The AurasPerks (820)Perks (821)Perks (822) of the other Survivors are revealed to you.
  • Grants 50/75/100 % bonus BloodpointsPerks (823)Perks (824)Perks (825) for actions in the AltruismPerks (826)Perks (827)Perks (828) Category.
"Yeah, no sh*t.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
.AllPerks (829)Object of ObsessionA supernatural bond links you to the Killer.

Whenever the Killer reads your AuraPerks (830)Perks (831)Perks (832)Object of Obsession activates for the same duration as their Aura-reading action:

  • Reveals the Killer's Aura to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
Whenever you are the ObsessionPerks (833)Perks (834)Perks (835), your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the Odds of becoming the initial Obsession of the Killer by +100%.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
Perks (836)Perks (837)Off the RecordYou have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your AuraPerks (838)Perks (839)Perks (840) from being revealed to the KillerPerks (841)Perks (842)Perks (843), if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EndurancePerks (844)Perks (845)Perks (846) Status Effect.

Off the Record deactivates once the Exit GatesPerks (847)Perks (848)Perks (849) are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
Perks (850)Perks (851)Open-HandedStrengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
Perks (852)Perks (853)OvercomeYou have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.
Overcome causes the ExhaustedPerks (854)Perks (855)Perks (856) Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah
Perks (857)Perks (858)OverzealousFighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemPerks (859)Perks (860)Perks (861), Overzealous activates:

  • Increases your Repair speed by 8/9/10 % if it was a Dull Totem.
  • Increases your Repair speed by 16/18/20 % if it was a Hex Totem.
Overzealous deactivates when losing a Health StatePerks (862)Perks (863)Perks (864) by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Haddie
Perks (865)Perks (866)Parental GuidanceYou have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch MarksPerks (867)Perks (868)Perks (869), Pools of BloodPerks (870)Perks (871)Perks (872), and Grunts of Pain for the next 5/6/7 seconds.
Yoichi
Perks (873)Perks (874)PharmacyYou have a knack for finding medicine.

Whenever you are in the Injured StatePerks (875)Perks (876)Perks (877), Pharmacy activates:

  • Increases the Unlocking speed of ChestsPerks (878)Perks (879)Perks (880) by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • Guarantees an Emergency Med-KitPerks (881)Perks (882)Perks (883) when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
Perks (884)Perks (885)Plot TwistBig moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured StatePerks (886)Perks (887)Perks (888), Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying StatePerks (889)Perks (890)Perks (891) with the following benefits:
    • Suppresses Grunts of Pain.
    • Suppresses Pools of BloodPerks (892)Perks (893)Perks (894).
    • Grants the ability to fully recover from the Dying State.
  • After full recovery using Plot Twist, you are healed instantly and gain a +50% HastePerks (895)Perks (896)Perks (897) Status Effect for 2/3/4 seconds.

Plot Twist deactivates after recovering yourself by any means.

Plot Twist reactivates once more when the Exit Gates become powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

Nicolas
Perks (898)Perks (899)Plunderer's InstinctUnlocks potential in your Aura-reading ability and improves your Luck when finding ItemsPerks (900)Perks (901)Perks (902) in ChestsPerks (903)Perks (904)Perks (905):
  • The AurasPerks (906)Perks (907)Perks (908) of the following objects are revealed to you within 16/24/32 metres:
    • Closed Chests located in the environment.
    • Items sitting inside opened Chests.
    • Items dropped in the environment.
  • Increases the Odds of finding Items of higher Rarities in Chests slightly/moderately/considerably .

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

.AllPerks (909)PoisedAchieving goals boosts your confidence.

After a GeneratorPerks (910)Perks (911)Perks (912) is completed, you will not leave any Scratch MarksPerks (913)Perks (914)Perks (915) for the next 6/8/10 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
Perks (916)Perks (917)Potential EnergyYour arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing GeneratorsPerks (918)Perks (919)Perks (920) for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5% of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksPerks (921)Perks (922)Perks (923) results in losing some Tokens.

While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1% per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StatePerks (924)Perks (925)Perks (926).

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Vittorio
Perks (927)Perks (928)Power StruggleYou have never given up and you are not about to start now.

While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
Perks (938)Perks (939)PremonitionYou have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

.AllPerks (940)Prove ThyselfFor every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
  • This effect is also applied to all other Survivors in range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Dwight
Perks (941)Perks (942)Quick & QuietYou do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
Perks (952)Perks (953)Quick GambitWhen you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
  • The AurasPerks (954)Perks (955)Perks (956) of all GeneratorsPerks (957)Perks (958)Perks (959) within 36 metres of your location are revealed to you while being chased by the Killer.
  • Increases the Repair speed of other Survivors working on those highlighted Generators by 6/7/8 %.
    • This effect is limited to the original range in cases of the Aura-reading range being extended by other effects.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Vittorio
Perks (960)Perks (961)Reactive HealingThe more the situation becomes compromised, the more determined you become to complete the operation.

When another SurvivorPerks (962)Perks (963)Perks (964) loses a Health StatePerks (965)Perks (966)Perks (967) within 32 metres of your location while you are in the Injured StatePerks (968)Perks (969)Perks (970), you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression to your Health Bar.
Ada
Perks (971)Perks (972)ReassuranceYour presence helps allies focus, assuaging the panic associated with extreme conditions.
  • When within 6 metres of a hooked SurvivorPerks (973)Perks (974)Perks (975), press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
    • If the hooked Survivor has already entered the Struggle Phase, its Skill ChecksPerks (976)Perks (977)Perks (978) are paused for that duration.

Reassurance can only be used once per Survivor per Hook Instance.

Rebecca
Perks (979)Perks (980)Red HerringYou have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorPerks (981)Perks (982)Perks (983) for at least 3 seconds, its AuraPerks (984)Perks (985)Perks (986) is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerPerks (987)Perks (988)Perks (989).
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
Perks (990)Perks (991)Repressed AllianceYou are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsPerks (992)Perks (993)Perks (994) for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityPerks (995)Perks (996)Perks (997) to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraPerks (998)Perks (999)Perks (1000) of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Cheryl
Perks (1001)Perks (1002)Residual ManifestA lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessPerks (1003)Perks (1004)Perks (1005) Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestPerks (1006)Perks (1007)Perks (1008) once per Trial and will guarantee a basic FlashlightPerks (1009)Perks (1010)Perks (1011).

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Haddie
Perks (1012)Perks (1013)ResilienceYou are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured StatePerks (1014)Perks (1015)Perks (1016).

"Focus, even in these desperate times."

.AllPerks (1017)ResurgenceYou have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
"It's my turn, bitch!" — Jill Valentine

Jill
Perks (1018)Perks (1019)Rookie SpiritYou keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsPerks (1020)Perks (1021)Perks (1022), succeed 5/4/3 Good or Great Skill ChecksPerks (1023)Perks (1024)Perks (1025) to activate Rookie Spirit for the remainder of the Trial:

  • The AurasPerks (1026)Perks (1027)Perks (1028) of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott KennedyLeon
Perks (1029)Perks (1030)SaboteurUnlocks potential in your Aura-reading ability:

While the Killer is carrying another Survivor, the AurasPerks (1031)Perks (1032)Perks (1033) of all HooksPerks (1034)Perks (1035)Perks (1036) within 56 metres of their original Pick-up location are revealed to you:

  • The Auras of normal Hooks are white.
  • The Auras of Scourge Hooks are yellow.
Unlocks the ability to sabotage Hooks without ToolboxesPerks (1037)Perks (1038)Perks (1039):
  • Increases the Sabotage speed without a Toolbox by +30%.
    • This effect has a cool-down of 70/65/60 seconds after use.
Jake
Perks (1040)Perks (1041)ScavengerWhere others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50% for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened ChestPerks (1042)Perks (1043)Perks (1044) once per Trial and will guarantee a basic ToolboxPerks (1045)Perks (1046)Perks (1047).

"It's amazing what people will throw away around here." — Gabriel Soma

Gabriel
Perks (1048)Perks (1049)Scene PartnerYou lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror RadiusPerks (1050)Perks (1051)Perks (1052), Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their AuraPerks (1053)Perks (1054)Perks (1055) for 3/4/5 seconds.
  • There is a chance of 50% that you will scream again, extending the Aura-reveal duration by another 2 seconds.

Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

Nicolas
Perks (1056)Perks (1057)Second WindYou have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another SurvivorPerks (1058)Perks (1059)Perks (1060) for the equivalent of 1 Health StatePerks (1061)Perks (1062)Perks (1063), Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the BrokenPerks (1064)Perks (1065)Perks (1066) Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.
  • Being put into the Dying StatePerks (1067)Perks (1068)Perks (1069) before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
Perks (1070)Perks (1071)Self-Care
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-KitPerks (1072)Perks (1073)Perks (1074) at 25/30/35 % of the normal Healing speed.
Claudette
Perks (1075)Perks (1076)Self-PreservationLife is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
Perks (1083)Perks (1084)Slippery MeatYou have developed an efficient way to get off Hooks.
  • Increases the number of available Self-Unhook attempts by +3.
  • Increases the Odds of succeeding a Self-Unhook attempt by 2/3/4 %.
.AllPerks (1085)Small GameYou have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

.AllPerks (1086)Smash HitWhen your rival makes a mistake, you seize the opportunity.

Stunning the Killer with a PalletPerks (1087)Perks (1088)Perks (1089) triggers Smash Hit:

  • Grants a +50% HastePerks (1090)Perks (1091)Perks (1092) Status Effect for 4 seconds.
Smash Hit causes the ExhaustedPerks (1093)Perks (1094)Perks (1095) Status Effect for 30/25/20 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
Perks (1096)Perks (1097)Sole SurvivorAs more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75%.
  • Increases your Gate and Hatch Opening speeds by +50%.
Increases the Odds of becoming the initial Obsession of the Killer by +100%.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
Perks (1098)Perks (1099)SolidaritySharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-KitPerks (1100)Perks (1101)Perks (1102), you benefit from the following effect:

  • Passively heal yourself at a rate of 40/45/50 % of your Altruistic Healing speed.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
Perks (1103)Perks (1104)Soul GuardYou have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StatePerks (1105)Perks (1106)Perks (1107), you benefit from the following effect:

While suffering from the CursedPerks (1111)Perks (1112)Perks (1113) Status Effect, you benefit from the following effects:
  • Grants the ability to fully recover yourself from the Dying State.
Soul Guard has a cool-down of 30 seconds.Cheryl
Perks (1114)Perks (1115)Spine ChillAn unnatural tingle warns you of impending doom.

Whenever the KillerPerks (1116)Perks (1117)Perks (1118) is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses line of sight or exits the range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes.AllPerks (1119)Sprint BurstStarting to run triggers Sprint Burst:
  • Grants a +50% HastePerks (1120)Perks (1121)Perks (1122) Status Effect for 3 seconds.

Sprint Burst causes the ExhaustedPerks (1123)Perks (1124)Perks (1125) Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Meg
Perks (1126)Perks (1127)Stake OutGetting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror RadiusPerks (1128)Perks (1129)Perks (1130), while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksPerks (1131)Perks (1132)Perks (1133) consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1%.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
Perks (1134)Perks (1135)Still SightA clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasPerks (1136)Perks (1137)Perks (1138) of the Killer as well as any ChestsPerks (1139)Perks (1140)Perks (1141) and GeneratorsPerks (1142)Perks (1143)Perks (1144) within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — BaermarAestri
Perks (1145)Perks (1146)StreetwiseLong nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your ItemsPerks (1147)Perks (1148)Perks (1149) by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsPerks (1150)Perks (1151)Perks (1152) within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Nea
Perks (1153)Perks (1154)Strength in ShadowsA chance for renewed power down where danger calls home.

When you are in the Basem*ntPerks (1155)Perks (1156)Perks (1157), Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-KitPerks (1158)Perks (1159)Perks (1160) at 70% of the normal Healing speed.
  • Upon finishing a heal in the Basem*nt, the AuraPerks (1161)Perks (1162)Perks (1163) of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — SableSable
Perks (1164)Perks (1165)Teamwork: Collective StealthWhen someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Renato
Perks (1172)Perks (1173)Teamwork: Power of TwoIt is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a 5% HastePerks (1174)Perks (1175)Perks (1176) Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health StatePerks (1177)Perks (1178)Perks (1179).

Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Thalita
Perks (1180)Perks (1181)TechnicianYou are apt at handling machinery with the greatest care and precision.

When repairing a GeneratorPerks (1182)Perks (1183)Perks (1184), the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.
  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill CheckPerks (1185)Perks (1186)Perks (1187).
  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.
"I am gonna stealth this one." — Feng MinFeng
Perks (1188)Perks (1189)TenacityThere is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying StatePerks (1190)Perks (1191)Perks (1192) by -75%.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

David
Perks (1193)Perks (1194)This Is Not HappeningYou perform at your best when you are under extreme stress..AllPerks (1201)TroubleshooterNo amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The AuraPerks (1202)Perks (1203)Perks (1204) of the GeneratorPerks (1205)Perks (1206)Perks (1207) with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletPerks (1208)Perks (1209)Perks (1210).

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Gabriel
Perks (1211)Perks (1212)UnbreakablePast battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying StatePerks (1213)Perks (1214)Perks (1215).

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
Perks (1216)Perks (1217)Up the AnteAll will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For every Survivor still in the Trial, Up the Ante is granted +1 Token:

  • Increases the Odds of every Survivor succeeding a Self-Unhook attempt by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace ViscontiAce
Perks (1218)Perks (1219)Urban EvasionYears of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Nea
Perks (1220)Perks (1221)VigilYou look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Quentin
Perks (1249)Perks (1250)VisionaryYou are remarkably focused on your means of escape.
  • The AurasPerks (1251)Perks (1252)Perks (1253) of GeneratorsPerks (1254)Perks (1255)Perks (1256) are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
Felix
Perks (1257)Perks (1258)Wake Up!Unlocks potential in your Aura-reading ability.

Once all GeneratorsPerks (1259)Perks (1260)Perks (1261) are completed, Wake Up! activates:

  • The AurasPerks (1262)Perks (1263)Perks (1264) of the Exit Gate SwitchesPerks (1265)Perks (1266)Perks (1267) are revealed to you within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit GatePerks (1268)Perks (1269)Perks (1270).
  • Increases your Gate Opening speed by 15/20/25 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
Perks (1271)Perks (1272)We'll Make ItHelping others heightens your morale.
  • Increases your Altruistic Healing speed by 100% for the next 30/60/90 seconds whenever you rescue another Survivor from a HookPerks (1273)Perks (1274)Perks (1275)

"I am confident we can all escape in one piece if we help each other."

.AllPerks (1276)We're Gonna Live ForeverYour few friends deserve the best protection.You benefit from the following effect when healing a dying Survivor:
  • Increases your Healing speed by 100%.

Performing any of the following actions grants +1 Token to We're Gonna Live Forever:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor

Any dying Survivor you heal back to injured benefits from the following effect while consuming -1 Token:

"Come on then, let's ave' it! I don't give a sh*t pal." — David King

David
Perks (1280)Perks (1281)WickedThey can try to hurt you.
But you're not going down so easily.
  • Grants the ability to successfully unhook yourself when hooked inside the Basem*ntPerks (1282)Perks (1283)Perks (1284).
  • The AuraPerks (1285)Perks (1286)Perks (1287) of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable

Sable
Perks (1288)Perks (1289)Windows of OpportunityUnlocks potential in your Aura-reading ability.

The AurasPerks (1290)Perks (1291)Perks (1292) of Breakable WallsPerks (1293)Perks (1294)Perks (1295), PalletsPerks (1296)Perks (1297)Perks (1298), and WindowsPerks (1299)Perks (1300)Perks (1301) are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Kate
Perks (1302)Perks (1303)WiretapYou know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsPerks (1304)Perks (1305)Perks (1306) for a total of 50%, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasPerks (1307)Perks (1308)Perks (1309) of Trapped Generators are revealed to all Survivors in yellow.

Ada
Perks (1310)
IconNameDescriptionCharacterPerks (1311)A Nurse's CallingUnlocks potential in your Aura-reading ability.
  • The AurasPerks (1312)Perks (1313)Perks (1314) of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
Perks (1315)Perks (1316)AgitationYou get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror RadiusPerks (1317)Perks (1318)Perks (1319) by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."Trapper
Perks (1320)Perks (1321)Alien InstinctYou are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraPerks (1322)Perks (1323)Perks (1324) of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousPerks (1325)Perks (1326)Perks (1327) Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — DallasXenomorph
Perks (1328)Perks (1329)Awakened AwarenessYour genes have been altered to heighten your senses in intense situations.
  • While carrying a Survivor, the AurasPerks (1330)Perks (1331)Perks (1332) of all other Survivors are revealed to you when they are within 16/18/20 metres of your location.
Mastermind
Perks (1333)Perks (1334)BamboozleAfter vaulting a WindowPerks (1335)Perks (1336)Perks (1337), Bamboozle calls upon The EntityPerks (1338)Perks (1339)Perks (1340) to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting PalletsPerks (1341)Perks (1342)Perks (1343).

Clown
Perks (1344)Perks (1345)Barbecue & ChilliA deep bond with The EntityPerks (1346)Perks (1347)Perks (1348) unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraPerks (1349)Perks (1350)Perks (1351) revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
Perks (1352)Perks (1353)Batteries IncludedBeing somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed GeneratorPerks (1354)Perks (1355)Perks (1356), you are granted a +5% HastePerks (1357)Perks (1358)Perks (1359) Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — ChuckyGood Guy
Perks (1360)Perks (1361)Beast of PreyYour lust for a kill is so intense that your connection with The EntityPerks (1362)Perks (1363)Perks (1364) is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustPerks (1365)Perks (1366)Perks (1367) Status Effect, Beast of Prey activates:

  • Grants the UndetectablePerks (1368)Perks (1369)Perks (1370) Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsPerks (1371)Perks (1372)Perks (1373) for actions in the HunterPerks (1374)Perks (1375)Perks (1376) Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
Perks (1377)Perks (1378)Bitter MurmurUnlocks potential in your Aura-reading ability:
  • Each time a GeneratorPerks (1379)Perks (1380)Perks (1381)is completed, the AurasPerks (1382)Perks (1383)Perks (1384) of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
.AllPerks (1385)Blood EchoThe agony of one is inflicted onto others.
  • When hooking a Survivor, all other Survivors who are injured suffer from the HaemorrhagePerks (1386)Perks (1387)Perks (1388) and ExhaustedPerks (1389)Perks (1390)Perks (1391) Status Effects for 45 seconds.

Blood Echo has a cool-down of 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
Perks (1392)Perks (1393)Blood WardenAs soon as one Exit GatePerks (1394)Perks (1395)Perks (1396) is opened, Blood Warden activates.
  • The AurasPerks (1397)Perks (1398)Perks (1399) of SurvivorsPerks (1400)Perks (1401)Perks (1402) standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityPerks (1403)Perks (1404)Perks (1405) to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
Perks (1406)Perks (1407)BloodhoundLike a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodPerks (1408)Perks (1409)Perks (1410) are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
Perks (1411)Perks (1412)Brutal StrengthYour great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
Perks (1422)Perks (1423)Call of BrineYour psychic abilities influence technology in devastating ways.

After performing the Damage Generator Action on a GeneratorPerks (1424)Perks (1425)Perks (1426), Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraPerks (1427)Perks (1428)Perks (1429) is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckPerks (1430)Perks (1431)Perks (1432) on the affected Generator.
Onryō
Perks (1433)Perks (1434)Corrupt InterventionYour prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityPerks (1435)Perks (1436)Perks (1437) for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StatePerks (1438)Perks (1439)Perks (1440).

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Plague
Perks (1441)Perks (1442)CoulrophobiaEven those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror RadiusPerks (1443)Perks (1444)Perks (1445), the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill ChecksPerks (1446)Perks (1447)Perks (1448) by +50%.
Clown
Perks (1449)Perks (1450)Coup de GrâceAs the end nears, you go in for the kill.

Whenever a GeneratorPerks (1451)Perks (1452)Perks (1453) is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:

  • Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.Twins
Perks (1454)Perks (1455)Cruel LimitsYour ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorPerks (1456)Perks (1457)Perks (1458) is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasPerks (1459)Perks (1460)Perks (1461) of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National LaboratoryDemogorgon
Perks (1462)Perks (1463)Dark ArroganceWhen everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25%.
  • Permanently increases your Vaulting speed by 15/20/25 %.
"Run all you want. I will not be denied." — VecnaLich
Perks (1464)Perks (1465)Dark DevotionThe display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionPerks (1466)Perks (1467)Perks (1468) loses a Health StatePerks (1469)Perks (1470)Perks (1471) by any means and thus enters the Injured StatePerks (1472)Perks (1473)Perks (1474), Dark Devotion activates:

  • Your Terror RadiusPerks (1475)Perks (1476)Perks (1477) transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectablePerks (1478)Perks (1479)Perks (1480) Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
Perks (1481)Perks (1482)Darkness RevealedIn your presence, places once thought to be safe are perhaps the most dangerous.
  • When you search a LockerPerks (1483)Perks (1484)Perks (1485), the AurasPerks (1486)Perks (1487)Perks (1488) of all SurvivorsPerks (1489)Perks (1490)Perks (1491) within 8 metres of any Locker are revealed to you for 3/4/5 seconds.

Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dredge
Perks (1492)Perks (1493)Dead Man's SwitchAfter hooking a SurvivorPerks (1494)Perks (1495)Perks (1496), Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a GeneratorPerks (1497)Perks (1498)Perks (1499) before it is fully repaired causes The EntityPerks (1500)Perks (1501)Perks (1502) to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraPerks (1503)Perks (1504)Perks (1505).

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
Perks (1506)Perks (1507)DeadlockYou induce mental suffering by crushing any hope of escape.

Whenever a GeneratorPerks (1508)Perks (1509)Perks (1510) is completed, The EntityPerks (1511)Perks (1512)Perks (1513) blocks the Generator with the most progression for 15/20/25 seconds.

  • The AuraPerks (1514)Perks (1515)Perks (1516) of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Cenobite
Perks (1517)Perks (1518)DeathboundThose whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor heals another Survivor for the equivalent of 1 Health StatePerks (1519)Perks (1520)Perks (1521) at least 32 metres away from you, Deathbound activates:

  • Causes the Survivor to scream and trigger a Loud Noise Notification.
  • For the next 60 seconds, the Survivor suffers from the ObliviousPerks (1522)Perks (1523)Perks (1524) Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.
Executioner
Perks (1525)Perks (1526)DeerstalkerUnlocks potential in your Aura-reading ability:.AllPerks (1536)DiscordanceAny GeneratorPerks (1537)Perks (1538)Perks (1539) within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraPerks (1540)Perks (1541)Perks (1542).
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
Perks (1543)Perks (1544)DissolutionEverything turns to dust. It is as inescapable as the coming of the night.

3 seconds after injuring a SurvivorPerks (1545)Perks (1546)Perks (1547) by any means, Dissolution activates for 12/16/20 seconds:

  • While Dissolution is active, if a Survivor fast vaults over a PalletPerks (1548)Perks (1549)Perks (1550) while they are inside your Terror RadiusPerks (1551)Perks (1552)Perks (1553), The EntityPerks (1554)Perks (1555)Perks (1556) will break the Pallet at the end of the vault, deactivating Dissolution.

"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Dredge
Perks (1557)Perks (1558)DistressingYour horrifying emanation strikes at a supernaturally long distance..AllPerks (1568)Dragon's GripPerforming the Damage Generator Action on a GeneratorPerks (1569)Perks (1570)Perks (1571) activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedPerks (1572)Perks (1573)Perks (1574) Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
Perks (1575)Perks (1576)Dying LightEach time you hook a Survivor other than your ObsessionPerks (1577)Perks (1578)Perks (1579), you gain 1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33% Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
Perks (1580)Perks (1581)EnduringYou are resilient to pain.
  • Reduces Pallet Stun duration by 40/45/50 %.

Enduring has no effect while carrying a Survivor.

"He stops at nothing."

Hillbilly
Perks (1582)Perks (1583)EruptionThe NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator Action on a GeneratorPerks (1584)Perks (1585)Perks (1586) applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorPerks (1587)Perks (1588)Perks (1589) enters the Dying StatePerks (1590)Perks (1591)Perks (1592) by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10% of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraPerks (1593)Perks (1594)Perks (1595) to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Nemesis
Perks (1596)Perks (1597)Fire UpThe increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just f*cking die?" — Freddy Krueger

Nightmare
Perks (1610)Perks (1611)Forced HesitationYou have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying StatePerks (1612)Perks (1613)Perks (1614) by any means, all other Survivors within 16 metres of them suffer from a -20% HinderedPerks (1615)Perks (1616)Perks (1617) Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Singularity
Perks (1618)Perks (1619)Forced PenanceThose who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the BrokenPerks (1620)Perks (1621)Perks (1622) Status Effect for the next 60/70/80 seconds.

Executioner
Perks (1623)Perks (1624)Franklin's DemiseYour vicious Basic Attacks make Survivors drop their ItemsPerks (1625)Perks (1626)Perks (1627) on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
  • The AurasPerks (1628)Perks (1629)Perks (1630) of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
Perks (1631)Perks (1632)Friends 'til the EndYou will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionPerks (1633)Perks (1634)Perks (1635), the following effects apply to the Obsession:

  • Their AuraPerks (1636)Perks (1637)Perks (1638) is revealed for 6/8/10 seconds.
  • They suffer from the ExposedPerks (1639)Perks (1640)Perks (1641) Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Good Guy
Perks (1642)Perks (1643)Furtive ChaseYou lurk in the shadows, eliminating your victims one by one.

Each time you hook your ObsessionPerks (1644)Perks (1645)Perks (1646), you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
Perks (1653)Perks (1654)Game AfootFirst you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionPerks (1655)Perks (1656)Perks (1657), Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Skull Merchant
Perks (1670)Perks (1671)GearheadYou have got an ear for well-oiled gears.

After a Survivor loses a Health StatePerks (1672)Perks (1673)Perks (1674), Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
Perks (1684)Perks (1685)Genetic LimitsAround you, the limits of human life become readily apparent.
  • Whenever a Survivor finishes a Healing action, they suffer from the ExhaustedPerks (1686)Perks (1687)Perks (1688) Status Effect for 24/28/32 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Singularity
Perks (1689)Perks (1690)Grim EmbraceYour act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookPerks (1691)Perks (1692)Perks (1693):

  • 1-3 Tokens: Blocks all GeneratorsPerks (1694)Perks (1695)Perks (1696) for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraPerks (1697)Perks (1698)Perks (1699) of the ObsessionPerks (1700)Perks (1701)Perks (1702) is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina MoraArtist
Perks (1703)Perks (1704)Hex: Blood FavourA Hex that gains the favour of The EntityPerks (1705)Perks (1706)Perks (1707) when blood is spilt.
  • Whenever a Survivor loses a Health StatePerks (1708)Perks (1709)Perks (1710) by any means and thus enters the Injured StatePerks (1711)Perks (1712)Perks (1713) or the Dying StatePerks (1714)Perks (1715)Perks (1716), Hex: Blood Favour calls upon The Entity to block all PalletsPerks (1717)Perks (1718)Perks (1719) within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemPerks (1720)Perks (1721)Perks (1722) is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
Perks (1723)Perks (1724)Hex: Crowd ControlA Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex TotemPerks (1725)Perks (1726)Perks (1727) is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
Perks (1728)Perks (1729)Hex: Devour HopeA Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HastePerks (1730)Perks (1731)Perks (1732) Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent ExposedPerks (1733)Perks (1734)Perks (1735) Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemPerks (1736)Perks (1737)Perks (1738) is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
Perks (1739)Perks (1740)Hex: Face the DarknessYou make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a SurvivorPerks (1741)Perks (1742)Perks (1743) by any means, if there is still a Dull TotemPerks (1744)Perks (1745)Perks (1746) remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror RadiusPerks (1747)Perks (1748)Perks (1749), revealing their AurasPerks (1750)Perks (1751)Perks (1752) for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying StatePerks (1753)Perks (1754)Perks (1755) or becomes HealthyPerks (1756)Perks (1757)Perks (1758), extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemPerks (1759)Perks (1760)Perks (1761).

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Knight
Perks (1762)Perks (1763)Hex: Haunted GroundTwo trapped Hex TotemsPerks (1764)Perks (1765)Perks (1766) will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsPerks (1767)Perks (1768)Perks (1769) suffer from the ExposedPerks (1770)Perks (1771)Perks (1772) Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
Perks (1773)Perks (1774)Hex: Huntress LullabyA Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckPerks (1775)Perks (1776)Perks (1777)instantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14%.
  • 2 Tokens: reduction of -28%.
  • 3 Tokens: reduction of -42%.
  • 4 Tokens: reduction of -56%.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemPerks (1778)Perks (1779)Perks (1780) is cleansed or blessed.

"That song, it drives me crazy!"

Huntress
Perks (1781)Perks (1782)Hex: No One Escapes DeathA Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesPerks (1783)Perks (1784)Perks (1785) are powered, if there is still a Dull TotemPerks (1786)Perks (1787)Perks (1788) remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedPerks (1789)Perks (1790)Perks (1791) Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraPerks (1792)Perks (1793)Perks (1794) of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemPerks (1795)Perks (1796)Perks (1797) is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

.AllPerks (1798)Hex: PentimentoYou reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityPerks (1805)Perks (1806)Perks (1807).

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
Perks (1808)Perks (1809)Hex: PlaythingA Hex that toys with a victim's suffering.

If there is at least one Dull TotemPerks (1810)Perks (1811)Perks (1812) remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedPerks (1813)Perks (1814)Perks (1815) and ObliviousPerks (1816)Perks (1817)Perks (1818) Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraPerks (1819)Perks (1820)Perks (1821) of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemPerks (1822)Perks (1823)Perks (1824) is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Cenobite
Perks (1825)Perks (1826)Hex: RetributionA Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemPerks (1827)Perks (1828)Perks (1829) suffer from the ObliviousPerks (1830)Perks (1831)Perks (1832) Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemPerks (1833)Perks (1834)Perks (1835), the AurasPerks (1836)Perks (1837)Perks (1838) of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemPerks (1839)Perks (1840)Perks (1841) is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
Perks (1842)Perks (1843)Hex: RuinA Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorPerks (1844)Perks (1845)Perks (1846) is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemPerks (1847)Perks (1848)Perks (1849) is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hag
Perks (1850)Perks (1851)Hex: The Third SealA Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the following effect:

All effects of the Hex Perk persist until its Hex TotemPerks (1855)Perks (1856)Perks (1857) is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hag
Perks (1858)Perks (1859)Hex: Thrill of the HuntA Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10% bonus BloodpointsPerks (1860)Perks (1861)Perks (1862) for actions in the HunterPerks (1863)Perks (1864)Perks (1865) Category per Token, up to a maximum of 50%.

All effects of the Hex Perk persist until its Hex TotemPerks (1866)Perks (1867)Perks (1868) is cleansed or blessed.

.AllPerks (1869)Hex: Two Can PlayA Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemPerks (1870)Perks (1871)Perks (1872) already associated with Hex: Two Can Play and there is at least one Dull TotemPerks (1873)Perks (1874)Perks (1875) remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemPerks (1876)Perks (1877)Perks (1878) is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Good Guy
Perks (1879)Perks (1880)Hex: UndyingA Hex which maintains the vile powers that flow throughout the Trial.

The AurasPerks (1881)Perks (1882)Perks (1883) of Survivors within 2/3/4 metres of any Dull TotemPerks (1884)Perks (1885)Perks (1886) are revealed to you.

  • When another Perk's Hex TotemPerks (1887)Perks (1888)Perks (1889) is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemPerks (1890)Perks (1891)Perks (1892) is cleansed or blessed.

Blight
Perks (1893)Perks (1894)HoarderYou protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Twins
Perks (1901)Perks (1902)HubrisYou show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedPerks (1903)Perks (1904)Perks (1905) Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Knight
Perks (1906)Perks (1907)HysteriaYou know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StatePerks (1908)Perks (1909)Perks (1910), all injured Survivors suffer from the ObliviousPerks (1911)Perks (1912)Perks (1913) Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Nemesis
Perks (1914)Perks (1915)I'm All EarsUnlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityPerks (1916)Perks (1917)Perks (1918).

Any SurvivorPerks (1919)Perks (1920)Perks (1921) performing a Rush Vault action within 48 metres of your location has their AuraPerks (1922)Perks (1923)Perks (1924) revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Ghost Face
Perks (1925)Perks (1926)Infectious FrightThe cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StatePerks (1927)Perks (1928)Perks (1929) by any means, all other Survivors within your Terror RadiusPerks (1930)Perks (1931)Perks (1932) will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Plague
Perks (1933)Perks (1934)InsidiousUnlocks the stealth ability.
  • Grants the UndetectablePerks (1935)Perks (1936)Perks (1937) Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.
.AllPerks (1938)Iron GraspYour powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75%.
  • Increases the maximum Wiggle duration by 4/8/12 %.
.AllPerks (1939)Iron MaidenIron Maiden increases your LockerPerks (1940)Perks (1941)Perks (1942) Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedPerks (1943)Perks (1944)Perks (1945) Status Effect for 30 seconds.
"This is no place for cowards." — The LegionLegion
Perks (1946)Perks (1947)Knock OutThe trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying StatePerks (1948)Perks (1949)Perks (1950) with your Basic Attack blocks their AuraPerks (1951)Perks (1952)Perks (1953) from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.
  • Suffers from the BlindnessPerks (1954)Perks (1955)Perks (1956) Status Effect.
  • Reduces the Crawling speed by -50%.
  • Reduces the Recovery speed by -25%.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
Perks (1957)Perks (1958)Languid TouchYour dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a CrowPerks (1959)Perks (1960)Perks (1961) within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedPerks (1962)Perks (1963)Perks (1964) Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 20 seconds.

"Submit to me. It is inevitable." — Vecna

Lich
Perks (1965)Perks (1966)Lethal PursuerYou have been designed to track down and eliminate targets.
  • At the start of the Trial, the AurasPerks (1967)Perks (1968)Perks (1969) of all SurvivorsPerks (1970)Perks (1971)Perks (1972) are revealed to you for 7/8/9 seconds.
  • Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Nemesis
Perks (1973)Perks (1974)LeverageLike in business, you profit most when those around you suffer most.

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

  • For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.

"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai

Skull Merchant
Perks (1975)Perks (1976)LightbornUnlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
Perks (1992)Perks (1993)Machine LearningFree from your shackles, you are born anew and prepared to eliminate your creators.

Performing the Damage Generator Action on a GeneratorPerks (1994)Perks (1995)Perks (1996) activates Machine Learning:

  • While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its AuraPerks (1997)Perks (1998)Perks (1999) to you in yellow, until it is completed.
  • Upon its completion, you are granted the following effects for 20/25/30 seconds, after which Machine Learning deactivates:

Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Singularity
Perks (2006)Perks (2007)Mad GritWhenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
Perks (2008)Perks (2009)Make Your ChoiceWhenever a Survivor is rescued from a HookPerks (2010)Perks (2011)Perks (2012), while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.
  • Causes them to suffer from the ExposedPerks (2013)Perks (2014)Perks (2015) Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
Perks (2016)Perks (2017)Merciless StormYour horrible trauma is felt by everyone.
  • Whenever a GeneratorPerks (2018)Perks (2019)Perks (2020) is repaired to 90%, Survivors repairing it are faced with continuous Skill ChecksPerks (2021)Perks (2022)Perks (2023).
  • If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Onryō
Perks (2024)Perks (2025)MindbreakerYour distressing presence drains and weakens your prey.

All SurvivorsPerks (2026)Perks (2027)Perks (2028) repairing a GeneratorPerks (2029)Perks (2030)Perks (2031) suffer from the following afflictions:

  • Incurs the BlindnessPerks (2032)Perks (2033)Perks (2034) and ExhaustedPerks (2035)Perks (2036)Perks (2037) Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National LaboratoryDemogorgon
Perks (2038)Perks (2039)Monitor & AbuseMeticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror RadiusPerks (2040)Perks (2041)Perks (2042) by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor

Doctor
Perks (2043)Perks (2044)NemesisYou seek retribution on those who have wronged you.
  • Any Survivor who blinds you or stuns you using a PalletPerks (2045)Perks (2046)Perks (2047) or a LockerPerks (2048)Perks (2049)Perks (2050) becomes the ObsessionPerks (2051)Perks (2052)Perks (2053).
  • Anytime your ObsessionPerks (2054)Perks (2055)Perks (2056) switches to another SurvivorPerks (2057)Perks (2058)Perks (2059) by any means, that Survivor then suffers from the ObliviousPerks (2060)Perks (2061)Perks (2062) Status Effect for 40/50/60 seconds and their AuraPerks (2063)Perks (2064)Perks (2065) is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
Perks (2066)Perks (2067)No Way OutYou are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesPerks (2068)Perks (2069)Perks (2070) have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityPerks (2071)Perks (2072)Perks (2073) blocks both Exit Gate SwitchesPerks (2074)Perks (2075)Perks (2076) for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
Perks (2077)Perks (2078)Nowhere to HideThe machinations of the weak and craven draw your ire.

Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a GeneratorPerks (2079)Perks (2080)Perks (2081) triggers Nowhere to Hide:

  • The AurasPerks (2082)Perks (2083)Perks (2084) of all SurvivorsPerks (2085)Perks (2086)Perks (2087) within 24 metres of your position are revealed to you for 3/4/5 seconds.

"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Knight
Perks (2088)Perks (2089)OppressionLife has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator Action on a GeneratorPerks (2090)Perks (2091)Perks (2092) activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckPerks (2093)Perks (2094)Perks (2095) on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
Perks (2096)Perks (2097)OverchargeYou are fuelled by your hate for progress.

Performing the Damage Generator Action on a GeneratorPerks (2098)Perks (2099)Perks (2100) applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckPerks (2101)Perks (2102)Perks (2103).
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85% to 130% over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman CarterDoctor
Perks (2104)Perks (2105)Overwhelming PresenceJust knowing you are near is enough to disturb your victims.

Survivors within your Terror RadiusPerks (2106)Perks (2107)Perks (2108) suffer from inefficiency:

  • When using an ItemPerks (2109)Perks (2110)Perks (2111), its Depletion rate is increased by 80/90/100 %.
"sh*t!! I dropped the gauze!"Doctor
Perks (2112)Perks (2113)Play with Your FoodEach time you chase your ObsessionPerks (2114)Perks (2115)Perks (2116) and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
  • Each Token applies a stack-able 3/4/5 % HastePerks (2117)Perks (2118)Perks (2119) Status Effect, up to a maximum of 9/12/15 %.
  • Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
Perks (2120)Perks (2121)Pop Goes the WeaselA deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • Performing the Damage Generator Action on a GeneratorPerks (2122)Perks (2123)Perks (2124) instantly regresses it by -20% of its current Progression
  • Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.Clown
Perks (2125)Perks (2126)PredatorYour acute tracking ability allows you to hone in on disturbances left by running Survivors.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
Perks (2133)Perks (2134)RancorEach time a GeneratorPerks (2135)Perks (2136)Perks (2137) is completed, the following effects apply:
  • Reveals your AuraPerks (2138)Perks (2139)Perks (2140) to the ObsessionPerks (2141)Perks (2142)Perks (2143) for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesPerks (2144)Perks (2145)Perks (2146) are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedPerks (2147)Perks (2148)Perks (2149) Status Effect.

You can only be obsessed with one Survivor at a time.

Spirit
Perks (2150)Perks (2151)Rapid BrutalityYou move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustPerks (2152)Perks (2153)Perks (2154) Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5% HastePerks (2155)Perks (2156)Perks (2157) Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Xenomorph
Perks (2158)Perks (2159)Remember MeWhenever the ObsessionPerks (2160)Perks (2161)Perks (2162) loses a Health StatePerks (2163)Perks (2164)Perks (2165) by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit GatesPerks (2166)Perks (2167)Perks (2168) by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
Perks (2169)Perks (2170)Save the Best for LastWhenever you hit a Survivor other than your ObsessionPerks (2171)Perks (2172)Perks (2173) with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4% Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
Perks (2174)Perks (2175)Scourge Hook: Floods of RageYou form a psychic connection with The EntityPerks (2176)Perks (2177)Perks (2178) and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasPerks (2179)Perks (2180)Perks (2181) of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Onryō
Perks (2182)Perks (2183)Scourge Hook: Gift of PainYou are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasPerks (2184)Perks (2185)Perks (2186) of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhagePerks (2187)Perks (2188)Perks (2189) and MangledPerks (2190)Perks (2191)Perks (2192) Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

"We will tear your soul apart." — Pinhead

Cenobite
Perks (2193)Perks (2194)Scourge Hook: Hangman's TrickUnlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasPerks (2195)Perks (2196)Perks (2197) of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookPerks (2198)Perks (2199)Perks (2200).
  • While carrying a Survivor, the AurasPerks (2201)Perks (2202)Perks (2203) of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
Perks (2204)Perks (2205)Scourge Hook: Monstrous ShrineYour fervent care of the Hooks found in the Basem*nt has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basem*nt Hooks, are changed into Scourge Hooks:

  • The AurasPerks (2206)Perks (2207)Perks (2208) of Scourge Hooks are revealed to you in white.
Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one.".AllPerks (2209)Scourge Hook: Pain ResonanceOverwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasPerks (2210)Perks (2211)Perks (2212) of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The GeneratorPerks (2213)Perks (2214)Perks (2215) with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Artist
Perks (2216)Perks (2217)Septic TouchThe Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a SurvivorPerks (2218)Perks (2219)Perks (2220) performs a Healing action while they are inside your Terror RadiusPerks (2221)Perks (2222)Perks (2223), that Survivor suffers from the BlindnessPerks (2224)Perks (2225)Perks (2226) and ExhaustedPerks (2227)Perks (2228)Perks (2229) Status Effects
  • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Dredge
Perks (2230)Perks (2231)ShadowbornYou have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % HastePerks (2232)Perks (2233)Perks (2234) Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
Perks (2235)Perks (2236)Shattered HopeTo capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsPerks (2237)Perks (2238)Perks (2239) you destroy them.
  • Destroying a Boon Totem this way reveals the AurasPerks (2240)Perks (2241)Perks (2242) of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

.AllPerks (2243)Sloppy ButcherYou know where to hit to make them bleed.
  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhagePerks (2244)Perks (2245)Perks (2246) and MangledPerks (2247)Perks (2248)Perks (2249) Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25%.
"It is in its sad*stic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering.".AllPerks (2250)Spies from the ShadowsAllows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a CrowPerks (2251)Perks (2252)Perks (2253) that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

.AllPerks (2254)Spirit FuryEach obstacle you break magnifies the wrath of The Entity.

After performing the Break Action on dropped PalletsPerks (2255)Perks (2256)Perks (2257)4/3/2 times, Spirit Fury activates:

  • Instantly breaks the next Pallet being dropped on you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.
Spirit Fury deactivates after use.

"Fury is her blood."

Spirit
Perks (2258)Perks (2259)StarstruckYour unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the ExposedPerks (2260)Perks (2261)Perks (2262) Status Effect while in your Terror RadiusPerks (2263)Perks (2264)Perks (2265).
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
Perks (2266)Perks (2267)StridorYou are acutely sensitive to the breathing of your prey.
  • Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
  • Increases the volume of Survivors' regular breathing by 0/0/25 %.

"If you do not stop and catch your breath... she will."

Nurse
Perks (2268)Perks (2269)Superior AnatomyDecades of research have culminated in you: something faster, stronger, and more dangerous than any human.

When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 % the next time you vault a WindowPerks (2270)Perks (2271)Perks (2272).
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Mastermind
Perks (2273)Perks (2274)SurgeYour eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying StatePerks (2275)Perks (2276)Perks (2277) with a Basic Attack, all GeneratorsPerks (2278)Perks (2279)Perks (2280) within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National LaboratoryDemogorgon
Perks (2281)Perks (2282)SurveillanceUnlocks potential in your Aura-reading ability.

The AurasPerks (2283)Perks (2284)Perks (2285) of regressing GeneratorsPerks (2286)Perks (2287)Perks (2288) are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Pig
Perks (2289)Perks (2290)THWACK!Your prey is terrified by your relentless pursuit.

After hooking a Survivor, THWACK! activates:

  • The next time you break a Breakable WallPerks (2291)Perks (2292)Perks (2293) or a PalletPerks (2294)Perks (2295)Perks (2296), all Survivors within 28/30/32 metres of your location will scream and reveal their AuraPerks (2297)Perks (2298)Perks (2299) for 4 seconds.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Skull Merchant
Perks (2300)Perks (2301)TerminusYou are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesPerks (2302)Perks (2303)Perks (2304) are powered, Terminus activates:

  • All SurvivorsPerks (2305)Perks (2306)Perks (2307), who are either injured, dying, or hooked, suffer from the BrokenPerks (2308)Perks (2309)Perks (2310) Status Effect until the Exit Gates are opened.
    • This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.
Mastermind
Perks (2311)Perks (2312)Territorial ImperativeUnlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the Basem*ntPerks (2313)Perks (2314)Perks (2315) while a Survivor enters it, Territorial Imperative activates:

  • The AuraPerks (2316)Perks (2317)Perks (2318) of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Huntress
Perks (2319)Perks (2320)ThanatophobiaTheir courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12%, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Nurse
Perks (2321)Perks (2322)Thrilling TremorsYour dark designs and shrewd composure rouse The EntityPerks (2323)Perks (2324)Perks (2325).

After picking up a SurvivorPerks (2326)Perks (2327)Perks (2328), all GeneratorsPerks (2329)Perks (2330)Perks (2331) not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasPerks (2332)Perks (2333)Perks (2334) of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Ghost Face
Perks (2335)Perks (2336)TinkererWhenever a GeneratorPerks (2337)Perks (2338)Perks (2339) is repaired to 70%, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
Perks (2343)Perks (2344)Trail of TormentYou guide your victims along a path of pain and punishment.

Performing the Damage Generator Action on a GeneratorPerks (2345)Perks (2346)Perks (2347) activates Trail of Torment:

  • Grants the UndetectablePerks (2348)Perks (2349)Perks (2350) Status Effect until the Generator stops regressing.
  • The AuraPerks (2351)Perks (2352)Perks (2353) of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
Perks (2354)Perks (2355)Ultimate WeaponWhen they spot you, they know the end is near.

When you open a LockerPerks (2356)Perks (2357)Perks (2358), all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the BlindnessPerks (2359)Perks (2360)Perks (2361) Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Xenomorph
Perks (2362)Perks (2363)UnboundPain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5% HastePerks (2364)Perks (2365)Perks (2366) Status Effect for 10 seconds after vaulting a WindowPerks (2367)Perks (2368)Perks (2369).
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979Unknown
Perks (2370)Perks (2371)UndoneHope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill CheckPerks (2372)Perks (2373)Perks (2374) while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a GeneratorPerks (2375)Perks (2376)Perks (2377) consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1% per Token of its total Progression.
  • Blocks the damaged Generator for 1 second per Token.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unknown
Perks (2378)Perks (2379)UnforeseenTerror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator Action on a GeneratorPerks (2380)Perks (2381)Perks (2382) applies Unforeseen for 22/26/30 seconds:

"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991Unknown
Perks (2389)Perks (2390)Unnerving PresenceYour presence alone instils great fear.

SurvivorsPerks (2391)Perks (2392)Perks (2393) repairing or healing within your Terror RadiusPerks (2394)Perks (2395)Perks (2396) suffer from the following effects:

  • Increases the Trigger odds of Skill CheckPerks (2397)Perks (2398)Perks (2399) by 10%.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Trapper
Perks (2400)Perks (2401)UnrelentingYou recuperate faster from missed attacks made with your main weapon..AllPerks (2402)Weave AttunementYou are so attuned to magical energies that you can sense even minor ripples around enchantments.

Whenever an ItemPerks (2403)Perks (2404)Perks (2405) is depleted for the first time, it is automatically dropped:

  • The AurasPerks (2406)Perks (2407)Perks (2408) of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousPerks (2409)Perks (2410)Perks (2411) Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — VecnaLich
Perks (2412)Perks (2413)WhispersYou have a rudimentary understanding of The Entity's voice.
  • Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the EntityPerks (2414)Perks (2415)Perks (2416).

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

.AllPerks (2417)Zanshin TacticsUnlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasPerks (2418)Perks (2419)Perks (2420) of Breakable WallsPerks (2421)Perks (2422)Perks (2423), PalletsPerks (2424)Perks (2425)Perks (2426), and WindowsPerks (2427)Perks (2428)Perks (2429) are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
Perks (2430)

Please refer to the Sub-Article in order to see the various changes to Perks as a mechanic throughout Dead by Daylight's history:

Perks (2024)

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