Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (2024)

Onyx Annulet Changes

Originally Posted by Blizzard(Blue Tracker / Official Forums)

We want to give everyone a heads-up on the upcoming changes to the Onyx Annulet, and its Primordial Stones, so that you can best prepare for the Fractures in Time update.

  • Onyx Annulet - Primordial Stones that deal damage now deal 40% less damage.

We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase the amount of gearing options for players going forward. We will be compensating specific specializations for this damage loss, and we have listed the current details in the PTR notes here.

To compensate healers for this damage decrease, we are also increasing their baseline damage in Fractures in Time. Additionally, we are reducing the effectiveness of damage contribution to healing spells to preserve similar healing outputs. This will result in an overall increase in healer damage in situations where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play.


Legacy Raid Content

Originally Posted by Blizzard(Blue Tracker / Official Forums)

The development team spends the majority of their time on the latest content which includes both brand new things and iterating on the latest additions to the game. That said, legacy content is something we cherish and do try to make some focused improvements on it when possible. In this week’s PTR update, a new update is available for testing:

  • Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
    • Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.

Hopefully this helps a bit and thanks for the feedback on this content.


Dragonflight Fractures in Time PTR Development Notes

Originally Posted by Blizzard(Blue Tracker / Official Forums)

Here are this week’s Fractures in Time PTR notes:

Classes

  • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase gearing options for players. We are compensating specific specializations that are commonly using the Onyx Annulet ring for this damage loss. Alongside this, we are reducing the effectiveness of damage to healing spells to maintain similar healing outputs. This will result in an overall increase in Healer damage in content where the Onyx Annulet is not utilized, but we feel there is room for healer damage to increase in this space without overly incentivizing offensive play. See each class section for specifics.
  • DEATH KNIGHT
    • Ghouls summoned by Raise Dead now inherit 85% of the Death Knight’s health (was 50%).
    • Death Coil healing increased by 75%.
    • Blood
      • All ability damage increased by 8%.
  • DEMON HUNTER
    • Vengeance
      • All ability damage increased by 4%.
  • DRUID
    • Rebirth now costs 2% of base mana (was 0%). The cost is unchanged for Guardian Druids in Bear Form.
    • Balance
      • Mana regeneration increased by 100% (was 150%).
    • Feral
      • Mana regeneration increased by 100% (was 150%).
      • Ferocious Bite damage increased by 5%.
      • Dire Fixation now causes your attacks to deal 8% increased damage to your fixated target (was 5%).
      • Primal Claws has been removed.
      • Dire Fixation is located in Primal Claws’ previous location. It is a 1-rank talent.
      • Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond 5 targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
    • Guardian
      • All ability damage increased by 6%.
    • Restoration
      • All ability damage increased by 25%.
      • Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
  • EVOKER
    • Developers’ note: In this week’s PTR update, the order of specializations has changed in the talent pane. This will be reverted with the next PTR update, and the order will return to: Devastation, Preservation, Augmentation
    • New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by 3%.
    • Potent Mana is located in Regenerative Magic’s previous position in row 8, beneath Source of Magic.
    • Regenerative Magic has been redesigned – Now increases your Leech by 3%.
    • Regenerative Magic has moved to row 6, beneath Instinctive Arcana.
    • Draconic Legacy has been reduced to 1 rank (was 2). 1 Rank value is equal to the previous 2 Rank value (6% Stamina).
    • Draconic Legacy’s position swapped with Inherent Resistance.
    • Blast Furnace has been reduced to 1 rank (was 2). 1 Rank value is equal to previous 2 Rank value value (4 seconds).
    • Augmentation
      • Spatial Paradox now increases the range of a friendly healer’s spells by 100% (was increase the range by 40 yards).
      • Mana regeneration increased by 100% (was 150%).
    • Preservation
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Life-Giver’s Flame now heals for 35/70% of damage done (was 40/80%).
  • MAGE
    • Mass Barrier now always casts on nearby players instead of pets or summons.
    • Frost
      • Fixed an issue with Thermal Void’s Ice Lance extending Water Elemental longer than intended.
      • Fixed an issue with Thermal Void’s Glacial Spike not extending Water Elemental.
      • Thermal Void extension with Glacial Spike reduced to 1 second (was 1.5 seconds).
      • Coldest Snap no longer resets the cooldown of Blizzard.
      • Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
      • Mastery: Icicles now also increases Ebonbolt damage. The Mastery scaling for Frozen Orb, Blizzard, and Comet Storm is now separate from the single target spells.
      • Frozen Orb damage reduced by 15%.
      • Glacial Spike cast time increased by .25 seconds and damage reduced by 20%.
        • Developers’ note: After the most recent changes to Glacial Spike scaling with Mastery, we are going to pull back on some of the more recent buffs to Glacial Spikes damage.
      • Freezing Winds now grants Fingers of Frost every 3 seconds (was 2 seconds).
      • Fixed an issue with Freezing Winds not properly staying on the player when multiple Frozen Orbs are cast.
      • Ray of Frost damage increased by 15%.
      • Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15% (was 25%).
      • Slick Ice swapped positions in the tree with Thermal Void.
      • Thermal Void swapped positions in the tree with Slick Ice.
      • Cryopathy damage per stack reduced to 5% (was 8%). Now a choice node with Splintering Ray.
      • New Talent – Splintering Ray: Ray of Frost deals 25% of its damage to 5 nearby enemies. Now a choice node with Cryopathy.
      • Glacial Assault now increases damage enemies take from you by 6% (was 2%). No longer stacks.
      • Glacial Assault duration reduced to 6 seconds (was 10 seconds) and reduced to 1 rank (was 2).
      • Icy Veins Water Elemental no longer increases the damage enemies take from you and instead increases the Frost damage you deal.
      • Icy Veins Frigid Exposure renamed to Frigid Empowerment. Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
  • MONK
    • Brewmaster
      • New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take 1% increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100% effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
        • Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
      • Ability damage increased by 7%.
      • Rising Sun Kick and Blackout Kick damage increased by 20%.
      • Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50%.
    • Mistweaver
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Ancient Teachings now heals for 135% of damage done (was 150%).
      • Font of Life now increases Essence Font’s initial heal by 25% (was static amount).
    • Windwalker
      • All ability damage increased by 2%.
  • PALADIN
    • Holy
      • Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%).
      • Glimmer of Light damage increased by 850% (was 1000%).
      • Holy Shock healing increased by 10% (was reduced by 15%).
      • Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
      • Veneration now heals for 180% of damage done (was 250%).
      • Avenging Crusader now activates for 8 seconds through Awakening.
      • Shield of the Righteous now reduces the cooldown of Crusader Strike by 1.5 seconds (was 2 seconds).
      • Daybreak has a new animation.
      • Awakening can now only trigger in combat.
      • Awakening’s stacking buff duration increased to 1 minute (was 30 seconds).
      • Fixed an issue that prevented Judgment from functioning with Fading Light.
      • Fixed an issue that caused Holy Shocks from Rising Sunlight to not cast if the target was over 40 yards away after the initial Holy Shock.
      • All spell and ability damage increased by 10%.
      • Avenging Crusader now heals for 360% of damage done (was 400%).
      • Intercession now costs 2% of base mana (was 0%).
      • Overflowing Light absorb duration is now 8 seconds (was 6 seconds).
    • Protection
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • All Ability damage increased by 4%.
    • Retribution
      • Intercession now costs 2% of base mana (was 0%).
      • Word of Glory now costs 10% of base mana.
      • Mana regeneration increased by 100% (was 150%).
      • Hammer of Wrath now generates Holy Power when cast on Immune targets.
      • Fixed tooltip errors in Jurisdiction.
      • Fixed a tooltip issue with Crusade when applied by Instrument of Retribution.
      • All ability damage increased by 2%.
  • PRIEST
    • Discipline
      • All spell and ability damage increased by 10%. Does not apply to PvP combat.
      • Atonement now transfers 36% of all damage (was 40%).
    • Holy
      • All spell and ability damage increased by 10%.
  • ROGUE
    • Outlaw
      • Developers’ note: We plan on compensating Outlaw Rogues for the Onyx Annulet adjustment, but we’d like to address Ghostly Strike affecting item damage at the same time. We expect this to be in a future 10.1.5 PTR build.
    • Subtlety
      • All ability damage increased by 4%.
  • SHAMAN
    • Elemental
      • Mana regeneration increased by 100% (was 150%).
    • Enhancement
      • Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
      • Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20%. Does not apply to PvP combat.
      • Lava Lash damage increased by 20%. Does not apply to PvP combat.
      • Ice Strike damage increased by 20%.
      • Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5% Haste per maelstrom weapon stack consumed (was 1%).
      • Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next 2 Chain Lightning casts now deal 20% increased damage (was 100%).
      • Mana regeneration increased by 100% (was 150%).
    • Restoration
      • All spell and ability damage increased by 10%.
  • WARLOCK
    • Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60%.
    • Demon customizations are now available in the Barbershop after learning the Grimoire.
      • Developers’ note: Sayaad and Infernal customizations will be available in a later PTR build.
  • WARRIOR
    • Protection
      • All ability damage increased by 6%.

Dungeons and Raids

  • Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
    • Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
  • Adjusted boss health in Classic dungeons during Chromie Time.
    • Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.

Items and Rewards

  • All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.
    • Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section for specifics.
  • Updated some legacy raids to drop bind-on-equip items more often when running them solo.
    • Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.

Player versus Player

  • DEATH KNIGHT
    • Abomination Limb damage is now reduced by 50% in PvP combat.
    • Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
    • Frost
      • Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
      • The base Strength increase from Pillar of Frost is now 40% effective in PvP combat (was 60%)
      • The stacking Strength increase from Pillar of Frost is now 50% effective in PvP combat.
      • The Mastery increase from Frostwhelp’s Aid is now 50% effective in PvP combat.
      • The Frost damage increase from Bonegrinder is now 50% effective in PvP combat.
      • The Frost Strike damage increase from Shattering Blade is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Gathering Storm is now 50% effective in PvP combat.
      • The Remorseless Winter damage increase from Everfrost is now 50% effective in PvP combat.
      • The Strength increase from Enduring Strength is now 80% effective in PvP combat.
      • Frost Strike damage is now increased by 45% in PvP combat (was 30%).
      • Obliterate damage is now increased by 20% in PvP combat (was 8%).
      • Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
      • Remorseless Winter damage is now increased by 80% in PvP combat.
      • Howling Blast damage is now increased by 30% in PvP combat.
      • Frostscythe damage is now increased by 50% in PvP combat.
      • Glacial Advance damage is now increased by 50% in PvP combat.
    • Unholy
      • Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
      • Raise Abomination has been removed.
      • Army of the Dead is now usable in arena and rated battleground matches.
      • Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.
      • Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.
      • Army of the Dead ghoul damage is now increased by 20% in PvP combat.
      • Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.
      • Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.
      • Virulent Plague’s duration is no longer reduced by 45% in PvP combat.
      • Festering Wound damage is now increased by 310% in PvP combat.
      • Death Coil damage is now increased by 125% in PvP combat (was 18%).
      • Scourge Strike damage is now increased by 30% in PvP combat.
      • Clawing Shadows damage increased by 30% in PvP combat.
      • Reaping is now 67% effective in PvP combat.
      • Reanimation now deals 10% of the enemy’s maximum health (was 15%).
  • DRUID
    • Restoration
      • Disentanglement now reduces the mana cost of Efflorescence by 25%.
  • EVOKER
    • Preservation
      • Life-Giver’s Flame healing increased by 15% in PvP combat.
  • MONK
    • Mistweaver
      • Ancient Teachings now heals for 245% more in PvP combat (was 220%).
  • PALADIN
    • Holy
      • Denounce damage reduced by 15%.
      • Glimmer of Light damage reduced by 60% (was 50%).
  • PRIEST
    • Discipline
      • Atonement is now 67% more effective in PvP combat (was 50%).
  • WARLOCK
    • Affliction
      • Rot and Decay now also extends the duration of damage over time effects by 1 second when Oblivion deals damage.

This article was originally published in forum thread:Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notesstarted byStoyView original post

Published on 2023-06-14 12:10 AM

33Comments

Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (2) 33 Comments

  1. The legacy changes are very welcome but..maybe some things to BFA and Legion raids that are sorely needed mainly

    -Desolate Host bugs out if killed too fast
    -Relics are a major feel bad to drop
    -Mythrax and G'Huun are still a major roadblock in Uldir
    -Eternal Palace basically falls over on Normal but you have to have a second person for like 2 bosses
    -At this point it's time to remove the legendary cloak requirement on N'Zoth

    • Reply
  1. I literally upgraded my Onyx Annulet yesterday. Thanks for the waste of gold Blizz.
    • Reply
  1. Holy frost mage nerfs lol
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (10) Originally Posted by Mysterymask

    The legacy changes are very welcome but..maybe some things to BFA and Legion raids that are sorely needed mainly

    -Desolate Host bugs out if killed too fast
    -Relics are a major feel bad to drop
    -Mythrax and G'Huun are still a major roadblock in Uldir
    -Eternal Palace basically falls over on Normal but you have to have a second person for like 2 bosses
    -At this point it's time to remove the legendary cloak requirement on N'Zoth

    one Dungeon Example. Fix the last boss of Tazavesh so you can either remove or ignore the "kite beams into the relics to break shield" phase solo. I did it the hard way solo and it took nearly an hour lol.
    • Reply
  1. Another bm hunter nerf, for the only niche they really had aoe.
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (16) Originally Posted by SinR

    So... about those Trader's Tenders assets...

    show of hands, who didn't see this coming?

    If they leave the in-game method of gaining them no worries. If not and you can only get things cash shop for real money then I will ignore this feature.
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (20) Originally Posted by Esper

    I literally upgraded my Onyx Annulet yesterday. Thanks for the waste of gold Blizz.

    Well it doesn't help you're the moron who ignored them saying they were nerfing it in 10.1.5 like 2 months ago.
    • Reply
  1. What was the point of the Onyx Annulet?

    It seems like such a baffling decision. It was a weirdly over-complicated ring that was only useful for certain specs in an in-between patch and then it's just being phased out again?

    A weirdly large amount of work for something to be binned off that quickly lmao

    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (26) Originally Posted by Tolinn

    What was the point of the Onyx Annulet?

    It seems like such a baffling decision. It was a weirdly over-complicated ring that was only useful for certain specs in an in-between patch and then it's just being phased out again?

    A weirdly large amount of work for something to be binned off that quickly lmao

    It was a catch-up mechanic for people who came in late for Season One. And while it was a bit complicated, it was pretty easy to get and the content loop associated with it was legitimately pretty fun. It was a wee bit overtuned and they likely didn't want to nerf it too much in Season One because it was intended to be pretty good for most classes. But because they overshot the tuning mark by as much as they did, they also didn't want to immediately nerf it come S2 start as people would immediately claim it was "borrowed power" -- a phrase which at this point likely gives most WoW devs heart palpitations simply thinking about.

    Personally, I think they should have made them even more powerful in Season One and explicitly said "hey this is only gonna be good for the last half of this season so don't get too attached," then told to people who care about borrowed power to f*ck off... but I understand why they did things this way instead.

    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (30) Originally Posted by Relapses

    It was a wee bit overtuned and they likely didn't want to nerf it too much in Season One because it was intended to be pretty good for most classes. But because they overshot the tuning mark by as much as they did, they also didn't want to immediately nerf it come S2 start as people would immediately claim it was "borrowed power" -- a phrase which at this point likely gives most WoW devs heart palpitations simply thinking about.

    It never was really overtuned for dps specs. For some dps specs (usually those who favored haste/mastery, as the onyx proc did not profit from thiose stats) like shadow or balance even after all the buffs it was worse than a "normal" ring with appropriate stats, for most other dps specs it was just a moderate dps gain.

    The issue is simple that it still provides more dps for healer (and also tank) specs than a (significantly) higher "normal" ring. That is why they are nerfing the damage, so they don't have to rely on an item that is 30 level below. If they kept the damage as it was it would still be bis for practically all healers in m+ even in the next season.

    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (34) Originally Posted by Tolinn

    What was the point of the Onyx Annulet?

    It seems like such a baffling decision. It was a weirdly over-complicated ring that was only useful for certain specs in an in-between patch and then it's just being phased out again?

    A weirdly large amount of work for something to be binned off that quickly lmao

    Why complicated? 3 stones that work together sometimes. Most of it rather straightforward and usefull (bis) for nearly every single spec in the game with certain outliners like shadow if you are 100% max ilvl equipped.
    Yes it was ment to just be usefull until 10.1. They said that repeatedly. They flunked a bit with tuning for some classes, mainly tanks who just do way too much damage with the ring. But otherwise nearly everyone else got rid of it now IF you are around 440 ilvl.
    It was never ment as something evergreen. And that was communicated. It is a reward for playing the 10.0.5 content. Nothing more nothing less.
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (38) Originally Posted by Tolinn

    What was the point of the Onyx Annulet?

    It seems like such a baffling decision. It was a weirdly over-complicated ring that was only useful for certain specs in an in-between patch and then it's just being phased out again?

    A weirdly large amount of work for something to be binned off that quickly lmao

    In hindsight, the Annulet and pretty much the entire Forbidden Reach was quite pointless. Unfortunately.

    It lasted for what felt like a few weeks before 10.1 was out and then nobody went back there. Maybe it was the hotness for a month at most?

    A good bit of effort went into making those vault puzzles and the interplay of the annulet stones... only to be swept under the rug too quickly.

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  1. Whoops my bad.
    • Reply
  1. Originally Posted by Blizzard Entertainment

    Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.

    I'm guessing someone at Blizzard noticed that me and another guy were constantly making parties in LFG on an alt to share the lockout so we could skip straight to Garrosh and kill him and bonus roll for a chance at the Tusks of Mannoroth. 508 times over the course of 3 weeks. Guess Blizzard didn't want us polluting LFG anymore. Dunno how many people applied for my group only to not get invited and wondered why. The process of logging on and off an alt to share the lockout takes about 2-3 minutes (out of the total 5-6 minute cycle), so this should half the time required to farm for the Tusks. You will still be limited by 10 kills per hour max but you can go and do other things while waiting for you to be able to enter instances again.

    Originally Posted by Blizzard Entertainment

    All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage.

    Shame. I still use the Annulet because of the movement speed buff, which I very much need on my paladin (Divine Steed still sucks!). The DPS from the annulet is already a small fraction of my total DPS. Mind as well replace the DPS gems with defensive gems.

    Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (44) Originally Posted by Neudgae

    Well it doesn't help you're the moron who ignored them saying they were nerfing it in 10.1.5 like 2 months ago.

    No. It's on Blizzard for making a cool customizeable item system and then throwing it away after 2 months, not to mention making it useless in PvP.

    Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (46) Originally Posted by Tolinn

    What was the point of the Onyx Annulet?

    I thought it was cool to have some more customization over how my character played. I really liked the gem that turns your interrupt into a firebreath attack, which fits with the Sunwalker/Fire warrior fantasy I play. Normal gems are just stat sticks you forget about and don't change your gameplay. The only meaningful enchants are the movement speed enchants that very slightly make you faster. There are only a handful of relevant trinkets per season and most of them don't fit my character.
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  1. I'd like a way to bypass Mythic Eonar in Antorus. Scaling basically doesn't affect that fight, and the timings are still incredibly tight. If you don't have reliable/consistent movement speed increases, it's way too hard. And not being able to kill it blocks you from clearing the rest of the raid after it.

    As for other things... I really hope that Glacial Spike, Ray of Frost, and having the water elemental out do not become optimal for frost mage. I hate all of that. Well, I guess I can't definitively claim I hate Ray of Frost, because it's literally never been the optimal choice. At least not while I was actively playing. So I barely know how it plays, other than casting it once for funsies. It seems bad to use, though.

    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (52) Originally Posted by Val the Moofia Boss

    [

    No. It's on Blizzard for making a cool customizeable item system and then throwing it away after 2 months, not to mention making it useless in PvP.

    you mean like corruption gear, azerite gear, artifacts, covenants, netherlight crucible, legiondaries, and how many other systems?
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  1. I don't care about the other stuff, SoO skip at last! [Insert Rick Flair WWWWOOOOOO here]
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (58) Originally Posted by Puri

    It never was really overtuned for dps specs. For some dps specs (usually those who favored haste/mastery, as the onyx proc did not profit from thiose stats) like shadow or balance even after all the buffs it was worse than a "normal" ring with appropriate stats, for most other dps specs it was just a moderate dps gain.

    The issue is simple that it still provides more dps for healer (and also tank) specs than a (significantly) higher "normal" ring. That is why they are nerfing the damage, so they don't have to rely on an item that is 30 level below. If they kept the damage as it was it would still be bis for practically all healers in m+ even in the next season.

    I can't speak for other classes but for Ret paladins the ring was BiS for single target for the entire tier.
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (62) Originally Posted by [Apok]

    Another bm hunter nerf, for the only niche they really had aoe.


    huh what ? the amulet always sucked for bm even in .5 patch what are you on ?
    • Reply
  1. Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (66) Originally Posted by Eon Drache

    I can't speak for other classes but for Ret paladins the ring was BiS for single target for the entire tier.

    Sure, I never doubted that. But was it "overpowered" or "a moderate dps gain" over a perfectly itemized normal ring with the appropriate itemlevel?
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Onyx Annulet Nerfs, Legacy Content, Patch 10.1.5 PTR Notes (2024)

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